Golem, Clockwork
Forged from thousands of gears, the clockwork golem is a precision creation. In combat, a clockwork golem is ruthlessly efficient, moving with swift conviction to grind and slice its foes to ribbons.
- HP
- 118 (16d10+30)
- AC
- 26, touch 10, flat-footed 25 (+1 Dex, +16 natural, -1 size)
- Speed
- 30 ft.
- Init
- +1
- Melee
- 2 slams +23 (2d10+8 plus grab)
- Space
- 10 ft.
- Reach
- 10 ft.
- BAB
- +16
- CMB
- +25 (+29 grapple)
- CMD
- 36
- Fort
- +5
- Ref
- +6
- Will
- +5
- DR
- 10/adamantine
Death Burst — When a clockwork golem is reduced to 0 or fewer hit points, it explodes in a shower of razor-sharp gears and debris. All creatures within a 10-foot burst take 12d6 points of slashing damage—a DC 18 Reflex save results in half damage. The save DC is Constitution-based.
Grind — A clockwork golem deals an additional 2d10+12 points of slashing damage when it makes a successful grapple check as razor-sharp gears and blades emerge from its body to grind and slice its foe.
Wall of Gears — As a standard action, a clockwork golem can fold into a whirling wall of grinding gears measuring 10 feet by 10 feet or 5 feet by 20 feet. Anyone passing through the wall takes 15d6 points of slashing damage. If the wall appears in a creature's space, that creature can attempt a DC 18 Reflex save to leap to one side and avoid the damage entirely. The clockwork golem can take no actions while in this form except to resume its normal form as a move action. A clockwork golem's AC and immunities remain the same while it is in this form.
- Type
- Construct
- Alignment
- N
- Size
- Large
- Environment
- any
- Organization
- solitary or gang (2-4)
- Treasure
- none
- Senses
- darkvision 60 ft., low-light vision; Perception +0
- Source
- Bestiary 2
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