Library / Bestiary

Golem, Clockwork

CR 12.00 Construct N Large

Forged from thousands of gears, the clockwork golem is a precision creation. In combat, a clockwork golem is ruthlessly efficient, moving with swift conviction to grind and slice its foes to ribbons.

STR
27
DEX
12
CON
-
INT
-
WIS
11
CHA
1
HP
118 (16d10+30)
AC
26, touch 10, flat-footed 25 (+1 Dex, +16 natural, -1 size)
Speed
30 ft.
Init
+1
Melee
2 slams +23 (2d10+8 plus grab)
Space
10 ft.
Reach
10 ft.
BAB
+16
CMB
+25 (+29 grapple)
CMD
36
Fort
+5
Ref
+6
Will
+5
DR
10/adamantine

Death Burst — When a clockwork golem is reduced to 0 or fewer hit points, it explodes in a shower of razor-sharp gears and debris. All creatures within a 10-foot burst take 12d6 points of slashing damage—a DC 18 Reflex save results in half damage. The save DC is Constitution-based.

Grind — A clockwork golem deals an additional 2d10+12 points of slashing damage when it makes a successful grapple check as razor-sharp gears and blades emerge from its body to grind and slice its foe.

Wall of Gears — As a standard action, a clockwork golem can fold into a whirling wall of grinding gears measuring 10 feet by 10 feet or 5 feet by 20 feet. Anyone passing through the wall takes 15d6 points of slashing damage. If the wall appears in a creature's space, that creature can attempt a DC 18 Reflex save to leap to one side and avoid the damage entirely. The clockwork golem can take no actions while in this form except to resume its normal form as a move action. A clockwork golem's AC and immunities remain the same while it is in this form.

Details
Type
Construct
Alignment
N
Size
Large
Environment
any
Organization
solitary or gang (2-4)
Treasure
none
Senses
darkvision 60 ft., low-light vision; Perception +0
Source
Bestiary 2
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.