Golem, Fossil
A fossil golem is constructed of the stony bones of long-dead dinosaurs and other prehistoric creatures. These bones are generally not assembled with any attempt to accurately model the original creature—usually, the skulls of powerful predatory dinosaurs (such as tyrannosauruses) serve in the place of hands, granting the fossil golem a pair of devastating bite attacks. The magical energies that infuse a fossil golem create an additional peril—they transform fossilization into a terrible form of contagion that can affect any creature they damage.
Fossil golems are often used to guard caverns and other natural fortifications. A fossil golem at rest might look to the untrained eye like nothing more than a strange display of bones. A fossil golem is 20 feet tall and weighs 8,000 pounds.
- HP
- 122 (15d10+40)
- AC
- 26, touch 9, flat-footed 25 (+1 Dex, +17 natural, -2 size)
- Speed
- 30 ft.
- Init
- +1
- Melee
- 2 bites +20 (6d6+7 plus petrification)
- Space
- 15 ft.
- Reach
- 15 ft.
- BAB
- +15
- CMB
- +24
- CMD
- 35
- Fort
- +5
- Ref
- +6
- Will
- +5
- DR
- 10/adamantine and bludgeoning
<p class="stat-block-1"> You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.</p>
- Type
- Construct
- Alignment
- N
- Size
- Huge
- Environment
- any
- Organization
- solitary or gang (2-4)
- Treasure
- none
- Senses
- darkvision 60 ft., low-light vision; Perception +0
- Source
- Bestiary 3
Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.
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Uses feat: Combat Reflexes (Feat)Core content from Paizo Inc., reproduced by TheCrazyGM under OGL 1.0a — see the Section 15 notice.
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