Library / Bestiary

Golem, Glass

CR 8.00 Construct N Large HD 12

A glass golem is a sizable guardian constructed by a powerful caster, usually in the shape of an armored humanoid. They are more common in desert lands where quartz-based sand is readily available, or in urban centers where glassblowing is commonplace.

A typical glass golem is 10 feet tall and weighs 2,500 pounds.

HP
96 (12d10+30)
AC
21, touch 8, flat-footed 21 (-1 Dex, +13 natural, -1 size)
Init
-1
Speed
30 ft.
Fort
+4
Ref
+3
Will
+4
BAB
+12
CMB
+18
CMD
27
Melee
2 slams +16 (2d8+5 plus bleed)
Space
10 ft.
Reach
10 ft.
DR
5/adamantine
Defensive Abilities
reflect spells
str
20
+5
dex
9
-1
con
-
int
-
wis
11
+0
cha
1
-5

bleed (1d8)

Dazzling Brightness — A glass golem in an area of bright light dazzles any creature within 30 feet that sees it for 1 round (Fortitude DC 16 negates). Once a creature makes its save against this ability, it is immune to that golem's brightness for 24 hours. The DC is Constitution-based.

Universal Monster Rules

Bleed (1d8) Ex from Universal Monster Rule
A creature with this ability causes wounds that continue to bleed, dealing the listed damage each round at the start of the affected creature's turn. This bleeding can be stopped by a successful DC 15 Heal skill check or through the application of any magical healing. The amount of damage each round is determined in the creature's entry.

Special Abilities

Dazzling Brightness from text
A glass golem in an area of bright light dazzles any creature within 30 feet that sees it for 1 round (Fortitude DC 16 negates). Once a creature makes its save against this ability, it is immune to that golem's brightness for 24 hours. The DC is Constitution-based.
Reflect Spells from text
Details
Type
Construct
Alignment
N
Size
Large
Environment
any land
Organization
solitary or gang (2-5)
Treasure
none
Senses
darkvision 60 ft., low-light vision; Perception +0
Source
Bestiary 2
Source

Bestiary 2

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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