Library / Bestiary

Golem, Glass

CR 8.00 Construct N Large

A glass golem is a sizable guardian constructed by a powerful caster, usually in the shape of an armored humanoid. They are more common in desert lands where quartz-based sand is readily available, or in urban centers where glassblowing is commonplace.

A typical glass golem is 10 feet tall and weighs 2,500 pounds.

STR
20
DEX
9
CON
-
INT
-
WIS
11
CHA
1
HP
96 (12d10+30)
AC
21, touch 8, flat-footed 21 (-1 Dex, +13 natural, -1 size)
Speed
30 ft.
Init
-1
Melee
2 slams +16 (2d8+5 plus bleed)
Space
10 ft.
Reach
10 ft.
BAB
+12
CMB
+18
CMD
27
Fort
+4
Ref
+3
Will
+4
DR
5/adamantine
{# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}
Defensive Abilities
reflect spells

bleed (1d8)

Dazzling Brightness — A glass golem in an area of bright light dazzles any creature within 30 feet that sees it for 1 round (Fortitude DC 16 negates). Once a creature makes its save against this ability, it is immune to that golem's brightness for 24 hours. The DC is Constitution-based.

Details
Type
Construct
Alignment
N
Size
Large
Environment
any land
Organization
solitary or gang (2-5)
Treasure
none
Senses
darkvision 60 ft., low-light vision; Perception +0
Source
Bestiary 2
Source

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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