Golem, Glass
A glass golem is a sizable guardian constructed by a powerful caster, usually in the shape of an armored humanoid. They are more common in desert lands where quartz-based sand is readily available, or in urban centers where glassblowing is commonplace.
A typical glass golem is 10 feet tall and weighs 2,500 pounds.
- HP
- 96 (12d10+30)
- AC
- 21, touch 8, flat-footed 21 (-1 Dex, +13 natural, -1 size)
- Speed
- 30 ft.
- Init
- -1
- Melee
- 2 slams +16 (2d8+5 plus bleed)
- Space
- 10 ft.
- Reach
- 10 ft.
- BAB
- +12
- CMB
- +18
- CMD
- 27
- Fort
- +4
- Ref
- +3
- Will
- +4
- DR
- 5/adamantine {# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}
- Defensive Abilities
- reflect spells
bleed (1d8)
Dazzling Brightness — A glass golem in an area of bright light dazzles any creature within 30 feet that sees it for 1 round (Fortitude DC 16 negates). Once a creature makes its save against this ability, it is immune to that golem's brightness for 24 hours. The DC is Constitution-based.
- Type
- Construct
- Alignment
- N
- Size
- Large
- Environment
- any land
- Organization
- solitary or gang (2-5)
- Treasure
- none
- Senses
- darkvision 60 ft., low-light vision; Perception +0
- Source
- Bestiary 2
Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.
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