Golem, Mithral
Created from a massive quantity of the purest mithral, this golem is a thing of shining beauty. Unlike most golems, mithral golems are extremely agile, capable of moving at great speed and striking swiftly.
- HP
- 172 (24d10+40)
- AC
- 32, touch 16, flat-footed 24 (+7 Dex, +1 dodge, +16 natural, -2 size)
- Speed
- 50 ft.
- Init
- +7
- Melee
- 2 slams +33 (4d10+11)
- Space
- 15 ft.
- Reach
- 15 ft.
- BAB
- +24
- CMB
- +37
- CMD
- 55
- Fort
- +8
- Ref
- +15
- Will
- +8
- DR
- 15/adamantine
- Defensive Abilities
- evasion
Fluid Form — A mithral golem's body can take on a form like liquid silver as a swift action. While in this form, the mithral golem's reach increases to 30 feet and its DR becomes 15/bludgeoning and adamantine. A mithral golem in this form can also move through any crack or hole in a wall or door, no matter how small, without impeding its movement. A mithral golem can maintain this form for up to 10 rounds per day, but these rounds do not need to be consecutive. Reverting to its normal form is a free action.
Quickness — A mithral golem is incredibly quick. It can take an extra move action during its turn each round. This means it can move up to its speed and still make a full attack.
- Type
- Construct
- Alignment
- N
- Size
- Huge
- Environment
- any
- Organization
- solitary or gang (2-4)
- Treasure
- none
- Senses
- darkvision 60 ft., low-light vision; Perception +0
- Source
- Bestiary 2
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