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Gorynych

CR 15.00 Dragon CE Huge
This sleek, three-headed dragon rears up on its hind legs, wings spread and flames licking out from behind three sets of fangs.

This sinister beast threatens entire countrysides with its plundering actions. No friend to its true dragon cousins, a gorynych sometimes threatens green and black dragons for mastery of their lands. A gorynych seeks out young dragons that have only established small hoards, killing the rival creatures and claiming their treasures as its own. It dominates drakes and wyverns, but true dragons consider it a repulsive throwback to an ancient line of mutants and deviants.

Motivated by greed, gluttony, and unnatural lust, a gorynych lives to collect treasure, feast as often as possible, and chase after humanoid maidens, using alter self and charm person as necessary. Gorynyches are particularly creative with the use of their limited wishes in duplicating other spell effects to secure their desires and complete their hideous tasks.

When not busily stalking young dragons in order to steal their hoard or selecting maidens to kidnap, most gorynyches search out ancient ruins. There they install themselves as guardians, sometimes even gathering whole tribes of monstrous humanoids to act as their servants.

STR
27
DEX
15
CON
22
INT
12
WIS
17
CHA
18
HP
212 (17d12+102); regeneration 5 (acid)
AC
28, touch 10, flat-footed 26 (+2 Dex, +18 natural, -2 size)
Speed
30 ft., fly 100 ft. (poor), swim 50 ft.
Init
+2
Melee
3 bites +24 (2d8+8), 2 claws +23 (1d8+8)
Space
15 ft.
Reach
10 ft. (20 ft. with bite)
BAB
+17
CMB
+27
CMD
39
Fort
+16
Ref
+14
Will
+15
DR
10/lawful
SR
26

Breath Weapon — Each of a gorynych's heads has its own separate breath weapon. When a gorynych uses its breath weapon, it can breathe with one, two, or all three heads. If the areas of two or more breath weapons overlap, a creature caught in that overlapping area takes a –2 penalty on its Reflex save (or –4 if three breath weapons overlap). Damage done by overlapping breath weapons stacks and is considered to be a single source of fire damage for the purpose of tracking fire resistance. Regardless of how many heads breathe fire, the gorynych can only use its breath weapon once every 1d4 rounds.

Multi-Headed — All three of a gorynych's heads can act independently of each other. When it makes a full attack, each head can either bite or use its breath weapon, in any combination (two bites and one breath, three breaths and no bites, and so on).

Bluff +17, Diplomacy +17, Fly +7, Intimidate +17, Knowledge (arcana) +14, Knowledge (nature) +14, Perception +23, Sense Motive +16, Spellcraft +14, Stealth +14, Swim +24

spell-like abilities:
Constant—True Seeing, At will—Charm Person, At will—Dancing Lights, At will—Message, 3/day—Alter Self, 3/day—Bestow Curse, 3/day—Dispel Magic, Greater, 1/day—Geas, Lesser, 1/day—Limited Wish, 1/day—Mislead
Details
Type
Dragon
Alignment
CE
Size
Huge
Environment
temperate forests
Organization
solitary
Treasure
double
Senses
darkvision 60 ft., low-light vision, true seeing; Perception +23
Languages
Common, Draconic, Sylvan
Source
Bestiary 3
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