Library / Bestiary

Half-Fiend

CR 6.00 Outsider CE Large HD 6
This fiendish figure, complete with bat wings, claws, a fanged bull's head, and cloven feet, bellows a roar of challenge.

Half-fiends are creatures heavily tainted with demonic, infernal, or other evil power.

HP
57 (6d10+24)
AC
17, touch 11, flat-footed 15 (+2 Dex, +6 natural, -1 size)
Init
+2
Speed
30 ft., fly 60 ft. (average)
Fort
+8
Ref
+7
Will
+6
BAB
+6
CMB
+13
CMD
25
Melee
greataxe +11/+6 (3d6+9/×3), bite +6 (1d8+3), gore +6 (1d6+3)
Space
10 ft.
Reach
10 ft.
DR
5/magic
SR
17
Defensive Abilities
natural cunning*
Racial Modifiers
+4 Perception, +4 Survival
str
23
+6
dex
14
+2
con
19
+4
int
9
-1
wis
12
+1
cha
10
+0

Weapons: Martial, Simple

smite good 1/day

powerful charge (gore +13, 2d6+9)

Universal Monster Rules

Powerful Charge (gore +13, 2d6+9) Ex from Universal Monster Rule
When a creature with this special attack makes a charge, its attack deals extra damage in addition to the normal benefits and hazards of a charge. The attack and amount of damage from the attack is given in the creature's description.

Special Abilities

Natural Cunning* from text
Smite Good 1/day from text

Feats, Traits & Items

Great Fortitude from Feat

You get a +2 bonus on all Fortitude saving throws.

Calculated: +2 Fort
Improved Bull Rush from Feat

You do not provoke an attack of opportunity when performing a bull rush combat maneuver. In addition, you receive a +2 bonus on checks made to bull rush a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to bull rush you.

Calculated: +2 Maneuver Check Bonus
Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Fly +0, Intimidate +9, Knowl. (religion) +5, Percep. +14, Stealth +7, Survival +14

spell-like abilities:
3/day—Darkness, 3/day—Desecrate, 3/day—Unholy Blight (DC 14)
Details
Type
Outsider
Alignment
CE
Size
Large
Environment
temperate ruins or underground
Organization
solitary, pair, or gang (3-4)
Treasure
standard (greataxe, other treasure)*Minotaur ability.
Senses
darkvision 60 ft.; Perception +14
Languages
Giant
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
6 House/Core
  • Uses feat: Great Fortitude (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Bull Rush (Feat) — core content under OGL 1.0a
  • Uses feat: Power Attack (Feat) — core content under OGL 1.0a
  • Knows spell: Darkness (Spell) — core content under OGL 1.0a
  • Knows spell: Desecrate (Spell) — core content under OGL 1.0a
  • Knows spell: Unholy Blight (Spell) — core content under OGL 1.0a
View references and cross-links for Half-Fiend

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.