Library / Bestiary

Half-Fiend

CR 6.00 Outsider CE Large
This fiendish figure, complete with bat wings, claws, a fanged bull's head, and cloven feet, bellows a roar of challenge.

Half-fiends are creatures heavily tainted with demonic, infernal, or other evil power.

STR
23
DEX
14
CON
19
INT
9
WIS
12
CHA
10
HP
57 (6d10+24)
AC
17, touch 11, flat-footed 15 (+2 Dex, +6 natural, -1 size)
Speed
30 ft., fly 60 ft. (average)
Init
+2
Melee
greataxe +11/+6 (3d6+9/×3), bite +6 (1d8+3), gore +6 (1d6+3)
Space
10 ft.
Reach
10 ft.
BAB
+6
CMB
+13
CMD
25
Fort
+8
Ref
+7
Will
+6
DR
5/magic
SR
17
Defensive Abilities
natural cunning*
Racial Modifiers
+4 Perception, +4 Survival

Weapons: Martial, Simple

smite good 1/day

powerful charge (gore +13, 2d6+9)

Great Fortitude from Feat

<p class="stat-block-1"> You get a +2 bonus on all Fortitude saving throws.</p>

Improved Bull Rush from Feat

<p class="stat-block-1"> You do not provoke an attack of opportunity when performing a bull rush combat maneuver. In addition, you receive a +2 bonus on checks made to bull rush a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to bull rush you.</p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Fly +0, Intimidate +9, Knowl. (religion) +5, Percep. +14, Stealth +7, Survival +14

spell-like abilities:
3/day—Darkness, 3/day—Desecrate, 3/day—Unholy Blight
Details
Type
Outsider
Alignment
CE
Size
Large
Environment
temperate ruins or underground
Organization
solitary, pair, or gang (3-4)
Treasure
standard (greataxe, other treasure)*Minotaur ability.
Senses
darkvision 60 ft.; Perception +14
Languages
Giant
Source
Bestiary
Sources Used in This Record
6 House/Core
  • Uses feat: Great Fortitude (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Bull Rush (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Power Attack (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Darkness (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Desecrate (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Unholy Blight (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.