Half-Fiend
Half-fiends are creatures heavily tainted with demonic, infernal, or other evil power.
- HP
- 57 (6d10+24)
- AC
- 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, -1 size)
- Speed
- 30 ft., fly 60 ft. (average)
- Init
- +2
- Melee
- greataxe +11/+6 (3d6+9/×3), bite +6 (1d8+3), gore +6 (1d6+3)
- Space
- 10 ft.
- Reach
- 10 ft.
- BAB
- +6
- CMB
- +13
- CMD
- 25
- Fort
- +8
- Ref
- +7
- Will
- +6
- DR
- 5/magic
- SR
- 17
- Defensive Abilities
- natural cunning*
- Racial Modifiers
- +4 Perception, +4 Survival
Weapons: Martial, Simple
smite good 1/day
powerful charge (gore +13, 2d6+9)
<p class="stat-block-1"> You get a +2 bonus on all Fortitude saving throws.</p>
<p class="stat-block-1"> You do not provoke an attack of opportunity when performing a bull rush combat maneuver. In addition, you receive a +2 bonus on checks made to bull rush a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to bull rush you.</p>
<p class="stat-block-1"> You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>
Fly +0, Intimidate +9, Knowl. (religion) +5, Percep. +14, Stealth +7, Survival +14
-
Uses feat: Great Fortitude (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Improved Bull Rush (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Power Attack (Feat)House/Core — covered by the site's Section 15.
-
Knows spell: Darkness (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Desecrate (Spell)House/Core — covered by the site's Section 15.
-
Knows spell: Unholy Blight (Spell)House/Core — covered by the site's Section 15.
Loading references...