Hell Hound, Nessian
All are fitted with shirts of fire-scorched barding, and the loyal beasts obey their master perfectly.
They are fearsome, snarling horrors in combat.
- HP
- 126 (12d10+60)
- AC
- 24, touch 11, flat-footed 22 (+6 armor, +2 Dex, +7 natural, -1 size)
- Speed
- 40 ft.
- Init
- +6
- Melee
- bite +20 (2d6+12/19-20 plus 2d6 fire)
- Space
- 10 ft.
- Reach
- 10 ft.
- BAB
- +12
- CMB
- +21
- CMD
- 33 (37 vs. trip)
- Fort
- +13
- Ref
- +10
- Will
- +5
- Racial Modifiers
- +5 Stealth
Weapons: Martial, Simple
breath weapon (30-ft. cone, once every 1d4 rounds, 10d6 fire damage, Reflex DC 21 half)
Alertness, Improved Critical (bite), Improved Initiative, Skill Focus (Stealth, Survival), Weapon Focus (bite)
<p class="stat-block-1"> You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</p>
<p class="stat-block-1"> When using the weapon you selected, your threat range is doubled.</p>
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>
Acrobatics +16, Perception +12, Stealth +21, Survival +18
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Uses feat: Alertness (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Critical (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Weapon Focus (Feat)House/Core — covered by the site's Section 15.
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