Herd Animal, Camel
Camels are large, desert-dwelling herd animals noted for their stamina and ill tempers. A typical camel stands about 6 feet at the shoulder and 7 feet at the hump.
- HP
- 13 (2d8+4)
- AC
- 13, touch 12, flat-footed 10 (+3 Dex, +1 natural, -1 size)
- Speed
- 50 ft.
- Init
- +3
- Melee
- bite +4 (1d4+6)
- BAB
- +1
- CMB
- +6
- CMD
- 19 (23 vs. trip)
- Fort
- +5
- Ref
- +6
- Will
- +0
Spit — Once per hour, a camel can regurgitate the contents of its stomach, spitting the foul material at a single target within 10 feet. The target must make a DC 13 Fortitude save or be sickened for 1d4 rounds. The save DC is Constitution-based.
<p class="stat-block-1"> You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.</p><p class="stat-block-2">You may sleep in light or medium armor without becoming fatigued.</p>
Perception +5
- Type
- Animal
- Alignment
- N
- Size
- Large
- Environment
- warm deserts
- Organization
- solitary
- Treasure
- none
- Senses
- low-light vision, scent; Perception +5
- Source
- Bestiary 2
-
Uses feat: Endurance (Feat)House/Core — covered by the site's Section 15.
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