Hippopotamus
The ill-tempered “river horse” has a well-earned reputation for hostility, despite the fact that it is a herbivore.
- HP
- 59 (7d8+28)
- AC
- 17, touch 9, flat-footed 17 (+8 natural, -1 size)
- Speed
- 40 ft.
- Init
- +4
- Melee
- bite +8 (2d8+5)
- Space
- 10 ft.
- Reach
- 5 ft.
- BAB
- +6
- CMB
- +10
- CMD
- 20 (24 vs. trip)
- Fort
- +8 (+10 vs. nonmagical disease)
- Ref
- +5
- Will
- +3
- Defensive Abilities
- sweat
- Racial Modifiers
- +10 Stealth underwater
Capsize — A hippopotamus can overturn a boat of its size or smaller by ramming it as a charge attack and making a CMB check. The DC of this check is 25 or the result of the boat captain's Profession (sailor) check, whichever is higher.
trample (1d8+6, DC 17)
Endurance, Imp. Initiative, Power Attack, Skill Focus (Perception)
Perception +8, Stealth +1 (+11 underwater), Swim +11
- Type
- Animal
- Alignment
- N
- Size
- Large
- Environment
- warm rivers
- Organization
- solitary, pair, or bloat (3-20)
- Treasure
- none
- Senses
- low-light vision, scent; Perception +8
- Source
- Bestiary 2
Loading references...