Library / Bestiary

Horse

CR 1.00 Animal N Large HD 2
This proud horse thunders across the grassy plain with fluid grace, wind tugging at its loose-fitting barding.

Horses stand 5 to 6 feet tall at the shoulder and weigh between 1,000 and 1,500 pounds.

The statistics above are for a typical riding horse, called by some a “light horse.” Some horses are larger and heartier, bred for labor such as pulling plows or carriages. These horses are called “heavy horses” and gain the following adjustments to the base statistics detailed above.

HP
15 (2d8+6)
AC
11, touch 11, flat-footed 9 (+2 Dex, -1 size)
Init
+2
Speed
50 ft.
Fort
+6
Ref
+5
Will
+1
BAB
+1
CMB
+5
CMD
17 (21 vs. trip)
Melee
2 hooves -2 (1d4+1)
Space
10 ft.
Reach
5 ft.
str
16
+3
dex
14
+2
con
17
+3
int
2
-4
wis
13
+1
cha
7
-2

Docile — Unless specifically trained for combat (see the Handle Animal skill, a horse's hooves are treated as secondary attacks.

Special Abilities

Docile from text
Unless specifically trained for combat (see the Handle Animal skill, a horse's hooves are treated as secondary attacks.

Feats, Traits & Items

Endurance from Feat

You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.

You may sleep in light or medium armor without becoming fatigued.

Situational: to resist nonlethal damage from exhaustion: +4 untyped Swim
Run from Feat

When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. While running, you retain your Dexterity bonus to your Armor Class.

Situational: when making a jump after a running start: +4 untyped Acrobatics

Perception +6

Details
Type
Animal
Alignment
N
Size
Large
Environment
temperate plains
Organization
solitary, pair, or herd (3-30)
Treasure
none
Senses
low-light vision, scent; Perception +6
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
2 House/Core
  • Uses feat: Endurance (Feat) — core content under OGL 1.0a
  • Uses feat: Run (Feat) — core content under OGL 1.0a
View references and cross-links for Horse

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.