Horse
Horses stand 5 to 6 feet tall at the shoulder and weigh between 1,000 and 1,500 pounds.
The statistics above are for a typical riding horse, called by some a “light horse.” Some horses are larger and heartier, bred for labor such as pulling plows or carriages. These horses are called “heavy horses” and gain the following adjustments to the base statistics detailed above.
- HP
- 15 (2d8+6)
- AC
- 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
- Speed
- 50 ft.
- Init
- +2
- Melee
- 2 hooves -2 (1d4+1)
- Space
- 10 ft.
- Reach
- 5 ft.
- BAB
- +1
- CMB
- +5
- CMD
- 17 (21 vs. trip)
- Fort
- +6
- Ref
- +5
- Will
- +1
Docile — Unless specifically trained for combat (see the Handle Animal skill, a horse's hooves are treated as secondary attacks.
<p class="stat-block-1"> You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.</p><p class="stat-block-2">You may sleep in light or medium armor without becoming fatigued.</p>
<p class="stat-block-1"> When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. While running, you retain your Dexterity bonus to your Armor Class.</p>
Perception +6
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