Human Skeleton
Skeletons are the animated bones of the dead, brought to unlife through foul magic. While most skeletons are mindless automatons, they still possess an evil cunning imparted to them by their animating force—a cunning that allows them to wield weapons and wear armor.
- HP
- 4 (1d8)
- AC
- 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
- Speed
- 30 ft.
- Init
- +6
- Melee
- broken scimitar +0 (1d6), claw -3 (1d4+1) or 2 claws +2 (1d4+2)
- BAB
- +0
- CMB
- +2
- CMD
- 14
- Fort
- +0
- Ref
- +2
- Will
- +2
- DR
- 5/bludgeoning {# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}
Weapons: Simple
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.
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Uses feat: Improved Initiative (Feat)Core content from Paizo Inc., reproduced by TheCrazyGM under OGL 1.0a — see the Section 15 notice.
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