Human Zombie
Zombies are the animated corpses of dead creatures, forced into foul unlife via necromantic magic like animate dead. While the most commonly encountered zombies are slow and tough, others possess a variety of traits, allowing them to spread disease or move with increased speed.
Zombies are unthinking automatons, and can do little more than follow orders. When left unattended, zombies tend to mill about in search of living creatures to slaughter and devour. Zombies attack until destroyed, having no regard for their own safety.
Although capable of following orders, zombies are more often unleashed into an area with no command other than to kill living creatures. As a result, zombies are often encountered in packs, wandering around places the living frequent, looking for victims. Most zombies are created using animate dead. Such zombies are always of the standard type, unless the creator also casts haste or remove paralysis to create fast zombies, or contagion to create plague zombies.
- HP
- 12 (2d8+3)
- AC
- 12, touch 10, flat-footed 12 (+2 natural)
- Speed
- 30 ft.
- Init
- +0
- Melee
- slam +4 (1d6+4)
- BAB
- +1
- CMB
- +4
- CMD
- 14
- Fort
- +0
- Ref
- +0
- Will
- +3
- DR
- 5/slashing
Weapons: Simple
staggered
<p class="stat-block-1"> You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).</p>
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Uses feat: Toughness (Feat)House/Core — covered by the site's Section 15.
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