Library / Bestiary

Hungry Flesh

CR 3.00 Ooze N Large
A quivering pile of tumorous flesh, this creature leaves a trail of slime as it hungrily searches for sustenance.

Created in a laboratory by an alchemist researching methods of regenerating human flesh, a hungry flesh is a freakish creature made of aggressive, malignant tissue. It lives only to feed and grow, and must consume large amounts of plant and animal matter to sustain itself. Each day, a hungry flesh must consume its own weight in food. A hungry flesh resists attempts to cut or pierce it, quickly repairing the damage and creating new fleshy growths. With the right food and attacks to catalyze its growth, a hungry flesh can balloon to twice its normal size in minutes. A hungry flesh can grow to Gargantuan size.

A hungry flesh starts out at approximately 7 feet in diameter, and weighs 3,000 pounds.

STR
16
DEX
5
CON
20
INT
-
WIS
1
CHA
1
HP
47 (5d8+25); regeneration 5 (acid or fire)
AC
8, touch 6, flat-footed 8 (–3 Dex, +2 natural, –1 size)
Speed
20 ft., swim 20 ft.
Init
–3
Melee
slam +5 (1d6+4 plus disease and grab)
Space
10 ft.
Reach
5 ft.
BAB
+3
CMB
+7 (+11 grapple)
CMD
14 (can't be tripped)
Fort
+6
Ref
–2
Will
–4
Defensive Abilities
amorphous

constrict (1d6+4 plus disease)

compression

Monstrous Growth — A hungry flesh gains growth points from its reactive regeneration ability or from eating creatures. When it consumes a creature that's been dead no more than an hour, it gains 1 growth point if that creature is of its size or one size category smaller, or 2 growth points if its meal is larger than it is. Eating a creature takes a full-round action if it is the same size or smaller than the hungry flesh or 1 minute if it is larger. Each time a hungry flesh reaches 5 growth points, it gains the giant creature simple template. This template stacks with itself each time the hungry flesh gains another 5 growth points, but the hungry flesh can't increase its size beyond Gargantuan. When it stops gaining growth points, a hungry flesh loses a single application of the giant creature simple template for each hour that passes.

Reactive Regeneration — Whenever a hungry flesh takes piercing or slashing damage, it regenerates 5 hit points and gains 1 growth point.

Slime Trail — A hungry flesh leaves behind a trail of slime that acts as a grease spell (DC 17). Any living creature that touches this slime with bare flesh must succeed at a Fortitude save (with a +4 bonus) or contract tumor infestation. The slime dries up after 1 minute. The save DC is Constitution-based.

Details
Type
Ooze
Alignment
N
Size
Large
Environment
any land or underground
Organization
solitary or cluster (2–5)
Treasure
incidental
Senses
blindsight 60 ft., scent; Perception –5
Source
Bestiary 4
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.