Hungry Flesh
Created in a laboratory by an alchemist researching methods of regenerating human flesh, a hungry flesh is a freakish creature made of aggressive, malignant tissue. It lives only to feed and grow, and must consume large amounts of plant and animal matter to sustain itself. Each day, a hungry flesh must consume its own weight in food. A hungry flesh resists attempts to cut or pierce it, quickly repairing the damage and creating new fleshy growths. With the right food and attacks to catalyze its growth, a hungry flesh can balloon to twice its normal size in minutes. A hungry flesh can grow to Gargantuan size.
A hungry flesh starts out at approximately 7 feet in diameter, and weighs 3,000 pounds.
- HP
- 47 (5d8+25); regeneration 5 (acid or fire)
- AC
- 8, touch 6, flat-footed 8 (–3 Dex, +2 natural, –1 size)
- Speed
- 20 ft., swim 20 ft.
- Init
- –3
- Melee
- slam +5 (1d6+4 plus disease and grab)
- Space
- 10 ft.
- Reach
- 5 ft.
- BAB
- +3
- CMB
- +7 (+11 grapple)
- CMD
- 14 (can't be tripped)
- Fort
- +6
- Ref
- –2
- Will
- –4
- Defensive Abilities
- amorphous
constrict (1d6+4 plus disease)
Monstrous Growth — A hungry flesh gains growth points from its reactive regeneration ability or from eating creatures. When it consumes a creature that's been dead no more than an hour, it gains 1 growth point if that creature is of its size or one size category smaller, or 2 growth points if its meal is larger than it is. Eating a creature takes a full-round action if it is the same size or smaller than the hungry flesh or 1 minute if it is larger. Each time a hungry flesh reaches 5 growth points, it gains the giant creature simple template. This template stacks with itself each time the hungry flesh gains another 5 growth points, but the hungry flesh can't increase its size beyond Gargantuan. When it stops gaining growth points, a hungry flesh loses a single application of the giant creature simple template for each hour that passes.
Reactive Regeneration — Whenever a hungry flesh takes piercing or slashing damage, it regenerates 5 hit points and gains 1 growth point.
Slime Trail — A hungry flesh leaves behind a trail of slime that acts as a grease spell (DC 17). Any living creature that touches this slime with bare flesh must succeed at a Fortitude save (with a +4 bonus) or contract tumor infestation. The slime dries up after 1 minute. The save DC is Constitution-based.
- Type
- Ooze
- Alignment
- N
- Size
- Large
- Environment
- any land or underground
- Organization
- solitary or cluster (2–5)
- Treasure
- incidental
- Senses
- blindsight 60 ft., scent; Perception –5
- Source
- Bestiary 4
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