Library / Bestiary

Ifrit

CR 1/2 Outsider N Medium
This muscular, fiery-skinned man has flaming hair and spotted horns upon his brow.

Ifrits are humans whose ancestry includes beings of elemental fire, such as efreet. Ifrits have pointed ears, red or mottled horns on the brow, and hair that flickers and waves as if it were aflame.

All ifrits are at some level pyromaniacs. Adoring fire in all its forms, they tend to be passionate and quick to action, with a predilection for striking first in any conflict—a trait which keeps them alive but doesn't make them a lot of friends. Ifrits generally seek out the company of either less-powerful minions who can be browbeaten into following orders, or calm, cool individuals who can balance the ifrits out.

Ifrits are defined by class levels—they do not possess racial Hit Dice. Ifrits have the following racial traits.

STR
10
DEX
16, Con 12
CON
INT
13
WIS
6
CHA
17
HP
8 (1d6+2)
AC
13, touch 13, flat-footed 10 (+3 Dex)
Speed
30 ft.
Init
+3
Melee
scimitar +0 (1d6/18-20)
BAB
+0
CMB
+0
CMD
13
Fort
+1
Ref
+3
Will
+0

Weapons: Martial, Simple

bloodline arcana

Fire Affinity — Ifrit sorcerers with the elemental (fire) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Ifrit spellcasters with the Fire domain use their domain powers and spells at +1 caster level.

Eschew Materials from Feat

<p class="stat-block-1"> You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal.</p>

<p class="stat-block-1"> You make attack rolls with the selected weapon normally (without the non-proficient penalty).</p>

Bluff +7, Knowledge (arcana) +5, Spellcraft +5

bloodline spell-like abilities:
(CL 1st; concentration +4)

6/day-elemental ray (1d6 fire)

sorcerer spells known:
1st (4/day)—Burning Hands, At will—Acid Splash, At will—Detect Magic, At will—Flare, At will—Prestidigitation
ifrit spell-like abilities:
1/day—Burning Hands
Details
Type
Outsider
Alignment
N
Size
Medium
Environment
any land
Organization
solitary, pair, or gang (3-5)
Treasure
NPC gear (scimitar, other treasure)
Senses
darkvision 60 ft.; Perception -2
Languages
Common, Gnome, Ignan
Source
Bestiary 2
Source

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
8 House/Core

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.