Library / Bestiary

Iku-Turso

CR 8.00 Aberration NE Medium
This grotesque, emerald-scaled creature resembles a crossbreed of an eel, a viperfish, and a clawed humanoid.

Iku-tursos are hideous denizens of the deep sea. There, they venerate sinister gods of plague and contagion and torment victims plucked from ship and shore in special air-filled torture chambers. Disease is sacred to the iku-tursos, and those who suffer from sickness are considered blessed—an iku-turso often chooses to leave obviously diseased victims to their fates rather than attempt to capture them.

STR
24
DEX
16
CON
19
INT
7
WIS
12
CHA
17
HP
102 (12d8+48)
AC
21, touch 14, flat-footed 17 (+3 Dex, +1 dodge, +7 natural)
Speed
20 ft., swim 60 ft.
Init
+7
Melee
bite +16 (1d8+7 plus disease), 2 claws +16 (1d6+7)
BAB
+9
CMB
+16
CMD
30 (can't be tripped)
Fort
+8
Ref
+9
Will
+11

Light Lure — As a standard action, an iku-turso can call forth a few small points of light, functioning like a dancing lights spell (CL equals the iku-turso's HD) except as described here. Creatures within 100 feet of one of these lights must make a DC 19 Will save upon sighting them or be compelled to approach them by the safest and most direct path. A creature that successfully saves is immune to the same iku-turso's light lure for 24 hours. If a subject of this effect has to move through hazardous terrain to reach the lights, that subject receives another saving throw to end the effect before entering the hazardous terrain. This effect ends once the character reaches the light or takes any form of damage. This is a visual mind-affecting charm effect. The save DC is Charisma-based.

Perception +12, Stealth +14, Survival +12, Swim +15

Details
Type
Aberration
Alignment
NE
Size
Medium
Environment
cold or temperate water or underground
Organization
solitary, pair, or cell (3-8)
Treasure
standard
Senses
blindsense 30 ft., darkvision 60 ft.; Perception +12
Languages
Aklo, Aquan, Undercommon
Source
Bestiary 3
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