Iron Cobra
The iron cobra is a simple construct that resembles a hooded cobra made out of metal. The iron cobra is typically used as a bodyguard or guardian of treasure, though its magical ability to unerringly locate creatures means it is also used as an assassin. Since an iron cobra's poison reservoir can contain multiple types of venom, the construct's specific use can be further tailored by varying the poison used. Some spellcasters even fill these reservoirs with potions, so that when the cobra bites, it injects the potion into its target. This is a somewhat dangerous method for gaining the effects of a potion, but it does free up the cobra's master to do other things in a combat round apart from quaffing potions.
Iron is the most common material for these creations, but some crafters prefer more exotic materials when creating the serpentine constructs.
An iron cobra's body is built from 100 pounds of magically treated materials (typically iron).
- HP
- 15 (1d10+10)
- AC
- 20, touch 13, flat-footed 18 (+2 Dex, +7 natural, +1 size)
- Speed
- 40 ft.
- Init
- +2
- Melee
- bite +3 (1d6+1 plus poison)
- BAB
- +1
- CMB
- +1
- CMD
- 13 (can't be tripped)
- Fort
- +0
- Ref
- +2
- Will
- +0
- DR
- 5/-
- SR
- 13
- Racial Modifiers
- +6 Stealth
Find Target — Once per day, an iron cobra's creator can order it to find and kill a specific creature within 1 mile, which it does as if guided by discern location. The creator must have seen or be holding an item from the specified creature for this order to function.
Stealth +12
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