Iron Colossus
Standing 80 feet high and weighing 500 tons, iron colossi are the ultimate weapons of war.
- HP
- 309 (23d10+183)
- AC
- 39, touch 1, flat-footed 39 (–1 Dex, +38 natural, –8 size)
- Speed
- 50 ft.
- Init
- –1
- Melee
- flail +35/+30/+25/+20 (6d6+20/19–20) or<p class="stat-block-2">stomp +35 (6d6+30 plus pinning stomp)</p>
- Ranged
- 2 heavy ballistae +14 (4d8/17–20/×3)
- Space
- 30 ft.
- Reach
- 30 ft.
- BAB
- +23
- CMB
- +51 (+59 sunder)
- CMD
- 62 (68 vs. sunder)
- Fort
- +9
- Ref
- +6
- Will
- +7
- DR
- 10/epic
mythic power (8/day, surge +1d10)
mythic quickening
pinning stomp
Alternate Form — As a full-round action, an iron colossus can transform its legs into a massive, destructive track. Its speed becomes 80 ft., it can't be tripped, and it gains a trample attack that deals 4d8+30 damage. It loses its stomp attack. It can resume its base form as a full-round action.
mythic creation
mythic resilience
Siege Tower — An iron colossus's ballistae don't provoke attacks of opportunity, and they reload themselves at the start of the colossus's turn.
CleaveM, Great Cleave, Great Fortitude, Greater Sunder, Greater Vital Strike, Improved Critical (flail), Improved CriticalM (heavy ballista), Improved SunderM, Improved Vital Strike, Power Attack, Toughness, Vital StrikeM
Intimidate +14, Perception +11
- Type
- Construct
- Alignment
- N
- Size
- Colossal
- Environment
- any land
- Organization
- solitary
- Treasure
- none
- Senses
- darkvision 60 ft., low-light vision; Perception +11
- Languages
- Common
- Source
- Bestiary 4
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