Library / Bestiary

Iron Colossus

CR 21.00 Construct N Colossal

Standing 80 feet high and weighing 500 tons, iron colossi are the ultimate weapons of war.

STR
51
DEX
9
CON
-
INT
5
WIS
10
CHA
14
HP
309 (23d10+183)
AC
39, touch 1, flat-footed 39 (–1 Dex, +38 natural, –8 size)
Speed
50 ft.
Init
–1
Melee
flail +35/+30/+25/+20 (6d6+20/19–20) or<p class="stat-block-2">stomp +35 (6d6+30 plus pinning stomp)</p>
Ranged
2 heavy ballistae +14 (4d8/17–20/×3)
Space
30 ft.
Reach
30 ft.
BAB
+23
CMB
+51 (+59 sunder)
CMD
62 (68 vs. sunder)
Fort
+9
Ref
+6
Will
+7
DR
10/epic

mythic power (8/day, surge +1d10)

mythic quickening

pinning stomp

Alternate Form — As a full-round action, an iron colossus can transform its legs into a massive, destructive track. Its speed becomes 80 ft., it can't be tripped, and it gains a trample attack that deals 4d8+30 damage. It loses its stomp attack. It can resume its base form as a full-round action.

mythic creation

mythic resilience

Siege Tower — An iron colossus's ballistae don't provoke attacks of opportunity, and they reload themselves at the start of the colossus's turn.

CleaveM, Great Cleave, Great Fortitude, Greater Sunder, Greater Vital Strike, Improved Critical (flail), Improved CriticalM (heavy ballista), Improved SunderM, Improved Vital Strike, Power Attack, Toughness, Vital StrikeM

Intimidate +14, Perception +11

spell-like abilities:
Details
Type
Construct
Alignment
N
Size
Colossal
Environment
any land
Organization
solitary
Treasure
none
Senses
darkvision 60 ft., low-light vision; Perception +11
Languages
Common
Source
Bestiary 4
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