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Jellyfish, Giant

CR 7.00 Vermin N Large
The bell of this enormous amber jellyfish is as large as a carriage. A sinister bloom of tentacles dangles and writhes below.

Unlike its smaller cousins, the giant jellyfish is an active predator that seeks out prey. Capable of slithering through narrow cracks, a giant jellyfish is a horrifying beast to encounter lurking in the hold of a flooded or sunken ship. Other species of these vermin exist, as summarized on the following table—these variants often have different types of poison or other abilities like translucency or constriction.

Table: Jellyfish Types
SpeciesCRSizeHD
Death's head jellyfish1Small2
Crimson jellyfish4Medium5
Sapphire jellyfish11Huge12
Vampire jellyfish14Gargantuan16
Whaler jellyfish17Colossal20
STR
18
DEX
15
CON
22
INT
-
WIS
11
CHA
1
HP
94 (9d8+54)
AC
11, touch 11, flat-footed 9 (+2 Dex, -1 size)
Speed
swim 20 ft.
Init
+2
Melee
4 tentacles +9 (1d6+4 plus poison)
Space
10 ft.
Reach
15 ft.
BAB
+6
CMB
+11
CMD
23 (can't be tripped)
Fort
+12
Ref
+5
Will
+3
DR
10/piercing or slashing
{# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}
Defensive Abilities
amorphous

Swim +12

Details
Type
Vermin
Alignment
N
Size
Large
Environment
any oceans
Organization
solitary, pack (2-5), or bloom (6-12)
Treasure
None
Senses
darkvision 60 ft.; Perception +0
Source
Bestiary 2
Source

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