Jellyfish, Giant
Unlike its smaller cousins, the giant jellyfish is an active predator that seeks out prey. Capable of slithering through narrow cracks, a giant jellyfish is a horrifying beast to encounter lurking in the hold of a flooded or sunken ship. Other species of these vermin exist, as summarized on the following table—these variants often have different types of poison or other abilities like translucency or constriction.
Table: Jellyfish Types| Species | CR | Size | HD |
|---|---|---|---|
| Death's head jellyfish | 1 | Small | 2 |
| Crimson jellyfish | 4 | Medium | 5 |
| Sapphire jellyfish | 11 | Huge | 12 |
| Vampire jellyfish | 14 | Gargantuan | 16 |
| Whaler jellyfish | 17 | Colossal | 20 |
- HP
- 94 (9d8+54)
- AC
- 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
- Speed
- swim 20 ft.
- Init
- +2
- Melee
- 4 tentacles +9 (1d6+4 plus poison)
- Space
- 10 ft.
- Reach
- 15 ft.
- BAB
- +6
- CMB
- +11
- CMD
- 23 (can't be tripped)
- Fort
- +12
- Ref
- +5
- Will
- +3
- DR
- 10/piercing or slashing {# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}
- Defensive Abilities
- amorphous
Swim +12
- Type
- Vermin
- Alignment
- N
- Size
- Large
- Environment
- any oceans
- Organization
- solitary, pack (2-5), or bloom (6-12)
- Treasure
- None
- Senses
- darkvision 60 ft.; Perception +0
- Source
- Bestiary 2
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