Library / Bestiary
Jellyfish, Giant
CR
7.00
Vermin
N
Large
HD 9
The bell of this enormous amber jellyfish is as large as a carriage. A sinister bloom of tentacles dangles and writhes below.
Description
Unlike its smaller cousins, the giant jellyfish is an active predator that seeks out prey. Capable of slithering through narrow cracks, a giant jellyfish is a horrifying beast to encounter lurking in the hold of a flooded or sunken ship. Other species of these vermin exist, as summarized on the following table—these variants often have different types of poison or other abilities like translucency or constriction.
Table: Jellyfish Types| Species | CR | Size | HD |
|---|---|---|---|
| Death's head jellyfish | 1 | Small | 2 |
| Crimson jellyfish | 4 | Medium | 5 |
| Sapphire jellyfish | 11 | Huge | 12 |
| Vampire jellyfish | 14 | Gargantuan | 16 |
| Whaler jellyfish | 17 | Colossal | 20 |
Combat Stats
HP
94 (9d8+54)
AC
11, touch 11, flat-footed 9 (+2 Dex, -1 size)
Init
+2
Speed
swim 20 ft.
Fort
+12
Ref
+5
Will
+3
BAB
+6
CMB
+11
CMD
23 (can't be tripped)
- Melee
- 4 tentacles +9 (1d6+4 plus poison)
- Space
- 10 ft.
- Reach
- 15 ft.
- DR
- 10/piercing or slashing
- Defensive Abilities
- amorphous
Ability Scores
str
18
+4
dex
15
+2
con
22
+6
int
-
wis
11
+0
cha
1
-5
Special Qualities
Special Abilities
Universal Monster Rules
Amorphous
Ex
from Universal Monster Rule
The creature's body is malleable and shapeless. It is immune to precision damage (like sneak attacks) and critical hits.
Compression
Ex
from Universal Monster Rule
The creature can move through an area as small as one-quarter its space without squeezing or one-eighth its space when squeezing.
Poison
(tentacles)
Ex
from Universal Monster Rule
A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.
Skills
Swim +12
Details
- Type
- Vermin
- Alignment
- N
- Size
- Large
- Environment
- any oceans
- Organization
- solitary, pack (2-5), or bloom (6-12)
- Treasure
- None
- Senses
- darkvision 60 ft.; Perception +0
- Source
- Bestiary 2
Tags
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.