Library / Bestiary

Jellyfish, Sapphire

CR 11.00 Vermin N Huge
This tremendous, translucent jellyfish glows with blue internal light, and the water around its bell vibrates with an electrical charge.

Like other giant jellyfish, a sapphire jellyfish is an active hunter. It stores powerful electrical charges in its domelike bell, which is 16 feet in diameter. Its sensory tentacles can trail for twice that length, but the dangerous toxic tentacles are positioned within about 20 feet of the creature's bell.

STR
26
DEX
19
CON
24
INT
-
WIS
12
CHA
1
HP
138 (12d8+84)
AC
24, touch 12, flat-footed 20 (+4 Dex, +12 natural, -2 size)
Speed
swim 30 ft.
Init
+4
Melee
4 tentacles +15 (1d8+8 plus poison)
Space
15 ft.
Reach
20 ft.
BAB
+9
CMB
+19
CMD
33 (can't be tripped)
Fort
+15
Ref
+8
Will
+5
DR
10/piercing or slashing
Defensive Abilities
amorphous

Electricity Blast — Once every 1d6 rounds as a standard action, a sapphire jellyfish can discharge a 20-foot-radius blast of electricity, dealing 8d6 points of electricity damage (DC 23 Reflex for half). Any creature that takes damage from this electricity must also make a DC 23 Fortitude save to avoid being staggered for 1d4 rounds. The save DC is Constitution-based.

Swim +16

Details
Type
Vermin
Alignment
N
Size
Huge
Environment
warm or temperate oceans
Organization
solitary, pack (2-3), or bloom (4-7)
Treasure
none
Senses
blindsense 30 ft., darkvision 60 ft.; Perception +1
Source
Bestiary 3
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