Library / Bestiary

Jinmenju

CR 11.00 Plant N Huge
A low hum surrounds this huge, gnarled tree. The rotten fruits that hang from its sickly branches look vaguely like human heads.

Jinmenjus are trees that grow in hilly regions far from civilized lands, and prey on those who come too close. They are remarkably intelligent and crafty, and use both scent and magical compulsion to lure prey.

STR
27
DEX
8
CON
22
INT
7
WIS
12
CHA
15
HP
149 (13d8+91)
AC
25, touch 7, flat-footed 25 (–1 Dex, +18 natural, –2 size)
Speed
10 ft.
Init
+3
Melee
bite +15 (2d6+8/19–20), 2 slams +16 (1d8+8)
Space
15 ft.
Reach
15 ft.
BAB
+9
CMB
+19
CMD
28
Fort
+14
Ref
+5
Will
+5

enticing head-fruits

Intoxicating Stench — Once per day as a swift action, a jinmenju can cause its fruits to emit an unnaturally sweet aroma in a 60-foot spread for 6 rounds. All creatures within the area must succeed at a DC 22 Will save each round or be captivated. A captivated creature takes no actions except to approach the jinmenju via the most direct route possible. If this path leads it into a dangerous area or the jinmenju attacks it, the captivated creature receives a new saving throw. This is a mind-affecting effect. The save DC is Constitution-based.

Perception +17

spell-like abilities:
At will—Share Memory, 3/day—Sculpt Sound, 3/day—Shout
Details
Type
Plant
Alignment
N
Size
Huge
Environment
temperate hills or mountains
Organization
solitary
Treasure
incidental
Senses
all-around vision, blindsense 60 ft., low-light vision; Perception +17
Languages
Common
Source
Bestiary 4
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