Jinmenju
Jinmenjus are trees that grow in hilly regions far from civilized lands, and prey on those who come too close. They are remarkably intelligent and crafty, and use both scent and magical compulsion to lure prey.
- HP
- 149 (13d8+91)
- AC
- 25, touch 7, flat-footed 25 (–1 Dex, +18 natural, –2 size)
- Speed
- 10 ft.
- Init
- +3
- Melee
- bite +15 (2d6+8/19–20), 2 slams +16 (1d8+8)
- Space
- 15 ft.
- Reach
- 15 ft.
- BAB
- +9
- CMB
- +19
- CMD
- 28
- Fort
- +14
- Ref
- +5
- Will
- +5
enticing head-fruits
Intoxicating Stench — Once per day as a swift action, a jinmenju can cause its fruits to emit an unnaturally sweet aroma in a 60-foot spread for 6 rounds. All creatures within the area must succeed at a DC 22 Will save each round or be captivated. A captivated creature takes no actions except to approach the jinmenju via the most direct route possible. If this path leads it into a dangerous area or the jinmenju attacks it, the captivated creature receives a new saving throw. This is a mind-affecting effect. The save DC is Constitution-based.
Combat Reflexes, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Lunge, Toughness, Weapon Focus (slam)
Perception +17
- Type
- Plant
- Alignment
- N
- Size
- Huge
- Environment
- temperate hills or mountains
- Organization
- solitary
- Treasure
- incidental
- Senses
- all-around vision, blindsense 60 ft., low-light vision; Perception +17
- Languages
- Common
- Source
- Bestiary 4
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