Juvenile Rukh
Description
Rukhs are foul-tempered creatures related to rocs, except they resemble two-headed vultures instead of raptors. They hunt live prey and carrion, typically gliding high above the desert in search of things to eat. They avoid creatures of their size or larger, preferring easier prey—horses, camels, and humanoids for adult rukhs, or Medium and Small creatures for juveniles. They nest on mountains and in cliffside caves, as they are too large to roost in trees. Few young rukhs reach adulthood, as many tribes and caravans hunt them for meat, often using a lone, weak-looking scout to lure a hungry juvenile into striking distance for an ambush.
A typical adult rukh stands nearly 35 feet tall and has a wingspan of more than 60 feet. Most are scrawny due to hunger. Coupled with their lightweight bones for easier flying, they rarely top 800 pounds. Juvenile rukhs usually stand about 10 feet tall, with a relatively small wingspan of nearly 18 feet, and weigh about 200 pounds.
Combat Stats
- Melee
- 2 bites +7 (1d8+2), 2 talons +6 (1d6+2)
- Space
- 10 ft.
- Reach
- 5 ft.
- Racial Modifiers
- +8 Perception
Ability Scores
Feats
Special Abilities
Feats, Traits & Items
When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.
The creature can start a grapple when it hits with a claw or bite attack, as though it had the grab ability. If it grapples a creature three or more sizes smaller, it squeezes each round for automatic bite or claw damage with a successful grapple check. A snatched opponent held in the creature's mouth is not allowed a Reflex save against the creature's breath weapon, if it has one.
The creature can drop a creature it has snatched as a free action or use a standard action to fling it aside. A flung creature travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet traveled. If the creature flings a snatched opponent while flying, the opponent takes this amount or falling damage, whichever is greater.
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Skills
Fly –4, Perception +17
- Type
- Magical Beast
- Alignment
- N
- Size
- Large
- Environment
- warm mountains or deserts
- Organization
- pair or flock (3d4)
- Treasure
- incidental
- Senses
- low-light vision; Perception +17
- Source
- Bestiary 4