Kamadan
Kamadans are wicked hunters that enjoy stalking and toying with prey, especially when their quarry is relatively intelligent. When a kamadan attacks, it first uses its soporific breath, then pounces on any targets that remain awake. Kamadans stand about 3 feet at the shoulder, about 9 feet long and weighing up to 500 pounds.
Although kamadans are certainly magical creatures, they share many psychological and sociological traits with other big cats. Even when hunting alone to avoid competition, a kamadan is often a member of a larger pride. In areas where wildlife or natives are more powerful, kamadan packs are more likely to hunt as a unit.
Kamadans prefer underground lairs, but settle for rocky outcroppings or dens inside brambles or other thick bushes, and they use their snakes to manipulate the bones and baubles of their prey into decorative arrangements. Occasionally, a kamadan shares its lair with another creature, but only if the other creature is more powerful or plies the kamadan regularly with tributes of food and treasure.
Though the above statistics represent the most common breed of kamadan, two rarer but more dangerous variants are detailed in brief below.
- HP
- 42 (5d10+15)
- AC
- 17, touch 12, flat-footed 14 (+2 Dex, +1 dodge, +5 natural, -1 size)
- Speed
- 40 ft.
- Init
- +2
- Melee
- bite +7 (1d6+3), 2 claws +7 (1d3+3), snakes +2 (1d4+1)
- Space
- 10 ft.
- Reach
- 5 ft. (10 ft. with snakes)
- BAB
- +5
- CMB
- +9
- CMD
- 22 (26 vs. trip)
- Fort
- +7
- Ref
- +6
- Will
- +2
- Racial Modifiers
- +4 Acrobatics, +4 Stealth
Breath Weapon — A kamadan can exhale a cone of gas that makes living creatures fall asleep for 5 minutes (Fortitude DC 15 negates). Slapping or wounding awakens a creature put to sleep by this attack, but normal noise does not. This is a sleep effect. The save DC is Constitution-based.
<p class="stat-block-1"> You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.</p>
<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>
<p class="stat-block-1"> You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.</p><p class="stat-block-2">Dodge bonuses stack with each other, unlike most types of bonuses.</p>
Acrobatics +6 (+10 when jumping), Perception +8, Stealth +6
- Type
- Magical Beast
- Alignment
- NE
- Size
- Large
- Environment
- temperate or warm plains
- Organization
- solitary, pair, or pack (3-9)
- Treasure
- standard
- Senses
- darkvision 60 ft., low-light vision, scent; Perception +8
- Languages
- Aklo
- Source
- Bestiary 3
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Uses feat: Combat Reflexes (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Dodge (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Mobility (Feat)House/Core — covered by the site's Section 15.
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