Kami, Toshigami
Toshigami, known also as blossom kami, are associated with cherry trees—particularly those that grow in inhabited areas. Often, long after a city has fallen to ruin, these kami guardians are all that remain to remember the lost city's glory. In this way, the toshigami are also associated with the passing of time.
Toshigami rarely show themselves except to those in dire need or who are harming their trees. Still, they have a fascination with mortals, and have even been known to form romantic relationships with them on occasion. A toshigami is 5 feet tall and weighs 100 pounds.
- HP
- 210 (20d10+100); fast healing 10
- AC
- 30, touch 20, flat-footed 22 (+6 Dex, +2 dodge, +2 insight, +10 natural)
- Speed
- 60 ft. (30 ft. without haste), fly 90 ft. (good, 60 ft. without haste)
- Init
- +10
- Melee
- +2 quarterstaff +22/+22/+17/+12/+6 (1d6+4 plus touch of ages), +2 quarterstaff +22/+17/+12 (1d6+3 plus touch of ages) or touch +22 (touch of ages)
- BAB
- +20
- CMB
- +26
- CMD
- 39
- Fort
- +11
- Ref
- +23
- Will
- +16
- DR
- 10/cold iron and evil
- SR
- 26
Weapons: Martial, Simple
merge with ward
ward (cherry tree)
Agile Maneuvers, Combat Reflexes, Dodge, Greater Two-Weapon Fighting, Improved Initiative, Improved Two-Weapon Fighting, Iron Will, Lightning Reflexes, Two-Weapon Fighting, Weapon Focus (quarterstaff)
<p class="stat-block-1"> You add your Dexterity bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus (see Combat) instead of your Strength bonus.</p>
<p class="stat-block-1"> You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.</p>
<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>
<p class="stat-block-1"> You get a third attack with your off-hand weapon, albeit at a –10 penalty.</p>
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a –5 penalty.</p>
<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>
<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>
<p class="stat-block-1"> Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting in Combat.</p>
<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>
Bluff +30, Diplomacy +30, Fly +20, Heal +25, Knowledge (nature) +25, Perception +25, Sense Motive +25, Stealth +29, Survival +25
- Type
- Outsider
- Alignment
- NG
- Size
- Medium
- Environment
- any land
- Organization
- solitary
- Treasure
- standard (+2 quarterstaff, other treasure)
- Senses
- darkvision 60 ft., deathwatch, true seeing; Perception +25
- Languages
- Common; speak with plants, telepathy 100 ft.
- Source
- Bestiary 3
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Uses feat: Agile Maneuvers (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Combat Reflexes (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Dodge (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Greater Two-Weapon Fighting (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Two-Weapon Fighting (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Iron Will (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Lightning Reflexes (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Two-Weapon Fighting (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Weapon Focus (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Deathwatch (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Fly (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Foresight (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Haste (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Speak With Plants (Spell)House/Core — covered by the site's Section 15.
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Knows spell: True Seeing (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Cure Moderate Wounds (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Tree Shape (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Tree Stride (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Restoration, Greater (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Slow (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Finger Of Death (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Time Stop (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Waves Of Exhaustion (Spell)House/Core — covered by the site's Section 15.
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