Library / Bestiary

Korred

CR 4.00 Fey CN Small
This knobby-kneed, stunted humanoid, has a particularly thick beard and wild mane of hair, hiding most of its body from view.

Korreds are an ancient fey race who like forested areas with nice, rocky ground. They resemble small, wild-haired humanoids with wild, knotted hair. Korreds especially like to dance in ancient stone circles within forest glades, often led by satyrs with panpipes. They are a shy race and do not take kindly to outsiders discovering them, even by accident. They almost always attack non-korreds who stumble into their territory, seeking to kill them or at least drive them off.

Korred clothing normally consists of a simple leather apron, jerkin, or kilt, leaving their legs uncovered and their feet bare. Their clothes usually have a large pocket or pouch to hold their belongings. A korred's hair and beard grow quickly, sometimes an inch a day, and the korred trims its hair when the locks become too unruly, saving the trimmings in its pocket so it can weave them into ropes for its animate rope spell-like ability.

STR
19
DEX
17
CON
14
INT
12
WIS
14
CHA
13
HP
33 (6d6+12)
AC
17, touch 15, flat-footed 13 (+3 Dex, +1 dodge, +2 natural, +1 size)
Speed
30 ft.
Init
+3
Melee
club +8 (1d4+6)
Ranged
rock +8 (1d6+4)
BAB
+3
CMB
+6
CMD
20
Fort
+4
Ref
+8
Will
+7
DR
5/cold iron
SR
15

Weapons: Simple

Animated Hair — A korred's hair is constantly writhing and twitching. As a free action, a korred can cause its long hair to reach out and interfere with adjacent creatures—tugging at clothes and weapons, tangling feet and arms, tickling, and generally making a nuisance of itself. The korred can select which adjacent targets are affected by its animated hair. These targets must make a successful DC 16 Reflex save each round to avoid becoming entangled for 1 round. The save DC is Dexterity-based.

Stunning Laugh — Three times per day as a standard action, a korred can unleash a strange laugh that stuns all creatures within a 30-foot burst for 1d2 rounds (Fortitude DC 14 negates). This is a sonic, mind-affecting effect. Fey are immune to this ability. The save DC is Charisma-based.

rock throwing (100 ft.)

Stone Stride — This ability works like tree stride, except it requires loose boulders at least as large as the korred, and only has a range of 30 feet. The korred can use this ability once per round as a standard action.

Dodge from Feat

<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>

Mobility from Feat

<p class="stat-block-1"> You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.</p><p class="stat-block-2">Dodge bonuses stack with each other, unlike most types of bonuses.</p>

Skill Focus from Feat

<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>

Acrobatics +12, Bluff +10, Craft (rope) +10, Craft (sculpture) +10, Perception +14, Perform (dance) +10, Stealth +16

spell-like abilities:
At will—Animate Rope, At will—Shatter, At will—Stone Shape, 1/day—Stone Tell
Details
Type
Fey
Alignment
CN
Size
Small
Environment
temperate forests
Organization
solitary, pair, or gang (3-6)
Treasure
standard (club, rope, shears, other treasure)
Senses
low-light vision; Perception +14
Languages
Common, Sylvan
Source
Bestiary 2
Sources Used in This Record
7 House/Core
  • Uses feat: Dodge (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Mobility (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Skill Focus (Feat)
    House/Core — covered by the site's Section 15.
  • Knows spell: Animate Rope (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Shatter (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Stone Shape (Spell)
    House/Core — covered by the site's Section 15.
  • Knows spell: Stone Tell (Spell)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.