Library / Bestiary

Kraken

CR 18.00 Magical Beast NE Gargantuan
This tremendous leviathan resembles a vast squid, yet the markings on its body are strangely unsettling to look upon.

1/day—control weather, control winds, dominate monster (DC 24, animal only), resist energy

The legendary kraken is one of the greatest of sailors' fears, for here is a creature the size of a whale, one that can strike from the unseen depths below, can command the winds and weather that a ship needs to move, and possesses the cruel intellect of the world's most creative and spiteful criminals. Some believe krakens to be a punishment of the gods, while others hold them to be the true lords of the deep, with the air-breathing races naught but their cattle.

A kraken measures nearly 100 feet in length and weighs 4,000 pounds.

STR
30
DEX
10
CON
29
INT
21
WIS
20
CHA
21
HP
290 (20d10+180)
AC
32, touch 6, flat-footed 32 (+26 natural, -4 size)
Speed
10 ft., swim 40 ft., jet 280 ft.
Init
+4
Melee
2 arms +26 (2d6+10/19-20 plus grab), 8 tentacles +24 (1d8+5 plus grab), bite +26 (2d8+10)
Space
20 ft.
Reach
20 ft. (60 ft. with arm, 40 ft. with tentacle)
BAB
+20
CMB
+34 (+38 grappling)
CMD
44 (can't be tripped)
Fort
+21
Ref
+12
Will
+11

constrict (tentacles, 1d8+10)

Ink Cloud — A kraken can emit a cloud of black, venomous ink in an 80-foot spread once per minute as a free action while underwater. This cloud provides total concealment, which the kraken can use to escape a fight that is going badly. Creatures within the cloud are considered to be in darkness. In addition, the ink is toxic, functioning as contact poison against all creatures caught within it. The ink cloud persists for 1 minute before dispersing. The save DC against the poison effect is Constitution-based.

Rend Ship — As a full-round action, a kraken can attempt to use four of its tentacles to grapple a ship of its size or smaller. It makes a CMB check opposed by the ship's captain's Profession (sailor) check, but the kraken gets a cumulative +4 bonus on the check for each size category smaller than Gargantuan the ship is. If the kraken grapples the ship, it holds the ship motionless; it can attack targets anywhere on or within the ship with its tentacles, but can only attack foes on deck with its free arms and can't attack foes at all with its beak. Each round it maintains its hold on the ship, it automatically inflicts bite damage on the ship's hull.

Tenacious Grapple — A kraken does not gain the grappled condition if it grapples a foe with its arms or tentacles.

Intimidate +25, Knowledge (geography) +25, Knowledge (nature) +25, Perception +28, Stealth +11, Swim +41, Use Magic Device +25

spell-like abilities:
(CL 15th)
Details
Type
Magical Beast
Alignment
NE
Size
Gargantuan
Environment
any ocean
Organization
solitary
Treasure
triple
Senses
darkvision 120 ft., low-light vision; Perception +28
Languages
Aquan, Common
Source
Bestiary
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.