Library / Bestiary
Leech, Giant
CR
2.00
Vermin
N
Medium
HD 3
A parasite ballooned to monstrous proportions undulates in the muck, its circular maw a spiral of teeth.
Description
These invertebrate parasitic relatives of the worm lurk in stagnant or slow-moving water, waiting for a suitable host.
Combat Stats
HP
19 (3d8+6)
AC
11, touch 11, flat-footed 10 (+1 Dex)
Init
+1
Speed
5 ft., swim 20 ft.
Fort
+5
Ref
+2
Will
+1
BAB
+2
CMB
+2 (+10 when attached)
CMD
13 (can't be tripped)
- Melee
- bite +2 (1d6 plus attach)
- Racial Modifiers
- +8 Stealth in swamps
Ability Scores
str
11
+0
dex
12
+1
con
14
+2
int
-
wis
10
+0
cha
1
-5
Special Attacks
Blood Drain — A giant leech drains blood at the end of each turn it is attached, inflicting 1 point of Strength and Constitution damage.
Special Qualities
Special Abilities
Universal Monster Rules
Amphibious
Ex
from Universal Monster Rule
Creatures with this special quality have the aquatic subtype, but they can survive indefinitely on land.
Attach
(bite)
Ex
from Universal Monster Rule
The creature automatically latches onto its target when it successfully makes the listed attack. The creature is considered grappling, but the target is not. The target can attack or grapple the creature as normal, or break the attach with a successful grapple or Escape Artist check. Most creatures with this ability have a racial bonus to maintain a grapple (listed in its CMB entry).
Blood Drain
Ex
from Universal Monster Rule
The creature drains blood at the end of its turn if it grapples a foe, inflicting Constitution damage.
Skills
Stealth +1 (+9 in swamps), Swim +8
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.