Library / Bestiary

Leech, Giant

CR 2.00 Vermin N Medium HD 3
A parasite ballooned to monstrous proportions undulates in the muck, its circular maw a spiral of teeth.

These invertebrate parasitic relatives of the worm lurk in stagnant or slow-moving water, waiting for a suitable host.

HP
19 (3d8+6)
AC
11, touch 11, flat-footed 10 (+1 Dex)
Init
+1
Speed
5 ft., swim 20 ft.
Fort
+5
Ref
+2
Will
+1
BAB
+2
CMB
+2 (+10 when attached)
CMD
13 (can't be tripped)
Melee
bite +2 (1d6 plus attach)
Racial Modifiers
+8 Stealth in swamps
str
11
+0
dex
12
+1
con
14
+2
int
-
wis
10
+0
cha
1
-5

Blood Drain — A giant leech drains blood at the end of each turn it is attached, inflicting 1 point of Strength and Constitution damage.

Universal Monster Rules

Amphibious Ex from Universal Monster Rule
Creatures with this special quality have the aquatic subtype, but they can survive indefinitely on land.
Attach (bite) Ex from Universal Monster Rule
The creature automatically latches onto its target when it successfully makes the listed attack. The creature is considered grappling, but the target is not. The target can attack or grapple the creature as normal, or break the attach with a successful grapple or Escape Artist check. Most creatures with this ability have a racial bonus to maintain a grapple (listed in its CMB entry).
Blood Drain Ex from Universal Monster Rule
The creature drains blood at the end of its turn if it grapples a foe, inflicting Constitution damage.

Stealth +1 (+9 in swamps), Swim +8

Details
Type
Vermin
Alignment
N
Size
Medium
Environment
temperate or warm marshes
Organization
cluster, pair, or brood (3-6)
Treasure
none
Senses
blindsight 30 ft., scent; Perception +0
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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