Leech, Giant
These invertebrate parasitic relatives of the worm lurk in stagnant or slow-moving water, waiting for a suitable host.
- HP
- 19 (3d8+6)
- AC
- 11, touch 11, flat-footed 10 (+1 Dex)
- Speed
- 5 ft., swim 20 ft.
- Init
- +1
- Melee
- bite +2 (1d6 plus attach)
- BAB
- +2
- CMB
- +2 (+10 when attached)
- CMD
- 13 (can't be tripped)
- Fort
- +5
- Ref
- +2
- Will
- +1 {# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}
- Racial Modifiers
- +8 Stealth in swamps
Blood Drain — A giant leech drains blood at the end of each turn it is attached, inflicting 1 point of Strength and Constitution damage.
Stealth +1 (+9 in swamps), Swim +8
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