Linnorm, Taiga
A beast covered with hundreds of spines, the taiga linnorm is a terror to all those who venture through the arctic forests of the north. Taiga linnorms take down foes and prey first with their electrifying breath and finish their victims off with their devastating bite.
In winter, when light is sparse and the nights are long, it is easy for a taiga linnorm to blend in with the coniferous forests it dwells in, hiding among the trees and ambushing imprudent travelers or unwary adventurers setting up camp. A taiga linnorm often lies in wait for days—sometimes weeks—just for the opportunity to maim and devour unsuspecting victims. When this subtler tactic does not work, a taiga linnorm simply rampages through the woods in order to find nearby settlements to pillage, taking twisted delight in shocking the inhabitants before shredding them with its massive jaws or destructive forelimbs. In any event, taiga linnorms rarely venture far from their woodland territories save for short flights to attack outlying villages.
A taiga linnorm is 50 feet long and weighs just over 13,000 pounds.
- HP
- 346 (21d12+210); regeneration 15 (cold iron)
- AC
- 34, touch 9, flat-footed 27 (+7 Dex, +25 natural, -8 size)
- Speed
- 40 ft., fly 100 ft. (average), swim 60 ft.
- Init
- +11
- Melee
- bite +29 (3d8+16/19-20 plus poison), 2 claws +29 (2d6+16), tail +24 (3d6+8 plus grab)
- Space
- 30 ft.
- Reach
- 30 ft.
- BAB
- +21
- CMB
- +45 (+49 grapple)
- CMD
- 62 (can't be tripped)
- Fort
- +22
- Ref
- +21
- Will
- +18
- DR
- 15/cold iron
- SR
- 30
- Defensive Abilities
- freedom of movement, spines
- Racial Modifiers
- +8 Stealth in forests
Breath Weapon — Once every 1d4 rounds as a standard action, a taiga linnorm can expel a 60-foot cone of electrified vapor, dealing 21d8 points of electricity damage to all creatures struck (Reflex DC 30 for half). The vapor itself persists for 1d4 rounds, filling its cone-shaped area with electrified mist that deals 4d6 points of electricity damage (no save) to any creature that ends its turn in the mist. The mist does not hinder vision. The save DC is Constitution-based.
constrict (tail, 3d6+24)
Death Curse — Curse of Electrocution: save Will DC 29; effect the creature gains vulnerability to electricity.
Awesome Blow, Blind-Fight, Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Critical (bite), Improved Initiative, Lightning Reflexes, Power Attack, Vital Strike
Fly +23, Perception +30, Stealth +15 (+23 in forests), Swim +48
- Type
- Dragon
- Alignment
- CE
- Size
- Colossal
- Environment
- cold forests
- Organization
- solitary
- Treasure
- triple
- Senses
- darkvision 60 ft., low-light vision, scent, true seeing; Perception +30
- Languages
- Aklo, Draconic, Sylvan
- Source
- Bestiary 3
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