Lion, Dire
Dire lions, known locally as spotted lions or cave lions, are immense predators that can grow up to 15 feet long and weigh up to 3,500 pounds. Although they are merely animals, these large creatures seem to take an almost sadistic glee in playing with and tormenting their prey before eventually devouring it. As a result, many tribes view dire lions as the spawn of evil gods, and hunt them down as soon as their presence in a region becomes obvious.
- HP
- 60 (8d8+24)
- AC
- 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, -1 size)
- Speed
- 40 ft.
- Init
- +6
- Melee
- bite +12 (1d8+7 plus grab), 2 claws +13 (1d6+7)
- Space
- 10 ft.
- Reach
- 5 ft.
- BAB
- +6
- CMB
- +14 (+18 grapple)
- CMD
- 26 (30 vs. trip)
- Fort
- +9
- Ref
- +8
- Will
- +3
- Racial Modifiers
- +4 Acrobatics, +4 Stealth (+8 in undergrowth)
rake (2 claws +13, 1d6+7)
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. While running, you retain your Dexterity bonus to your Armor Class.</p>
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>
Acrobatics +11, Perception +11, Stealth +7 (+11 in undergrowth)
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Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Run (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Skill Focus (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Weapon Focus (Feat)House/Core — covered by the site's Section 15.
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