Library / Bestiary

Lizard, Giant Chameleon

CR 3.00 Animal N Large
Nearly invisible in its surroundings, this scaly lizard's eyes dart about independently of each other.

These large lizards have the ability to shift the pigments in their skin to match their surroundings. A giant chameleon is typically 11 feet long and weighs 160 pounds.

STR
16
DEX
15
CON
18
INT
2
WIS
11
CHA
7
HP
34 (4d8+16)
AC
14, touch 11, flat-footed 12 (+2 Dex, +3 natural, -1 size)
Speed
40 ft., climb 40 ft.
Init
+6
Melee
bite +5 (2d6+4) or tongue +5 touch (grab)
Space
10 ft.
Reach
10 ft. (15 ft. with tongue)
BAB
+3
CMB
+7 (+11 grapple)
CMD
19 (23 vs. trip)
Fort
+8
Ref
+6
Will
+1
Racial Modifiers
+12 Stealth (+22 when still)

Tongue — A giant chameleon can grab a foe with its tongue and draw the victim to its mouth. This tongue attack has a reach of 15 feet. The attack does no damage, but allows the creature to grab. A giant chameleon does not gain the grappled condition while using its tongue in this manner.

pull (tongue, 5 ft.)

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Skill Focus from Feat

<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>

Climb +15, Perception +4, Stealth +18 (+28 when still)

Details
Type
Animal
Alignment
N
Size
Large
Environment
warm forests and mountains
Organization
solitary, pair, or blend (3-6)
Treasure
none
Senses
low-light vision; Perception +4
Source
Bestiary 3
Sources Used in This Record
2 House/Core
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Skill Focus (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.