Library / Bestiary
Lizard, Giant Chameleon
CR
3.00
Animal
N
Large
HD 4
Nearly invisible in its surroundings, this scaly lizard's eyes dart about independently of each other.
Description
These large lizards have the ability to shift the pigments in their skin to match their surroundings. A giant chameleon is typically 11 feet long and weighs 160 pounds.
Combat Stats
HP
34 (4d8+16)
AC
14, touch 11, flat-footed 12 (+2 Dex, +3 natural, -1 size)
Init
+6
Speed
40 ft., climb 40 ft.
Fort
+8
Ref
+6
Will
+1
BAB
+3
CMB
+7 (+11 grapple)
CMD
19 (23 vs. trip)
- Melee
- bite +5 (2d6+4) or tongue +5 touch (grab)
- Space
- 10 ft.
- Reach
- 10 ft. (15 ft. with tongue)
- Racial Modifiers
- +12 Stealth (+22 when still)
Ability Scores
str
16
+3
dex
15
+2
con
18
+4
int
2
-4
wis
11
+0
cha
7
-2
Special Attacks
Tongue — A giant chameleon can grab a foe with its tongue and draw the victim to its mouth. This tongue attack has a reach of 15 feet. The attack does no damage, but allows the creature to grab. A giant chameleon does not gain the grappled condition while using its tongue in this manner.
pull (tongue, 5 ft.)
Feats
Special Abilities
Universal Monster Rules
Pull
(tongue, 5 ft.)
Ex
from Universal Monster Rule
A creature with this ability can choose to make a free combat maneuver check with a successful attack. If successful, this check pulls an opponent closer. The distance pulled is set by this ability. The type of attack that causes the pull and the distance pulled are included in the creature's description. This ability only works on creatures of a size equal to or smaller than the pulling creature. Creatures pulled in this way do not provoke attacks of opportunity and stop if the pull would move them into a solid object or creature.
Special Abilities
Tongue
from text
A giant chameleon can grab a foe with its tongue and draw the victim to its mouth. This tongue attack has a reach of 15 feet. The attack does no damage, but allows the creature to grab. A giant chameleon does not gain the grappled condition while using its tongue in this manner.
Feats, Traits & Items
Skill Focus
(Stealth)
from Feat
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
Calculated: +3 Skill Bonus
Skills
Climb +15, Perception +4, Stealth +18 (+28 when still)
Details
- Type
- Animal
- Alignment
- N
- Size
- Large
- Environment
- warm forests and mountains
- Organization
- solitary, pair, or blend (3-6)
- Treasure
- none
- Senses
- low-light vision; Perception +4
- Source
- Bestiary 3
Tags
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.