Lizard, Giant Chameleon
These large lizards have the ability to shift the pigments in their skin to match their surroundings. A giant chameleon is typically 11 feet long and weighs 160 pounds.
- HP
- 34 (4d8+16)
- AC
- 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, -1 size)
- Speed
- 40 ft., climb 40 ft.
- Init
- +6
- Melee
- bite +5 (2d6+4) or tongue +5 touch (grab)
- Space
- 10 ft.
- Reach
- 10 ft. (15 ft. with tongue)
- BAB
- +3
- CMB
- +7 (+11 grapple)
- CMD
- 19 (23 vs. trip)
- Fort
- +8
- Ref
- +6
- Will
- +1
- Racial Modifiers
- +12 Stealth (+22 when still)
Tongue — A giant chameleon can grab a foe with its tongue and draw the victim to its mouth. This tongue attack has a reach of 15 feet. The attack does no damage, but allows the creature to grab. A giant chameleon does not gain the grappled condition while using its tongue in this manner.
pull (tongue, 5 ft.)
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
Climb +15, Perception +4, Stealth +18 (+28 when still)
- Type
- Animal
- Alignment
- N
- Size
- Large
- Environment
- warm forests and mountains
- Organization
- solitary, pair, or blend (3-6)
- Treasure
- none
- Senses
- low-light vision; Perception +4
- Source
- Bestiary 3
-
Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Skill Focus (Feat)House/Core — covered by the site's Section 15.
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