Lizard, Giant Frilled
This lizard is a true behemoth—an apex predator found in tropical regions. Many species of giant lizard exist—other species lack this lizard's intimidating charge special ability but might have other special attacks like grab, trip, constrict (with a bite), or pounce.
- HP
- 59 (7d8+28)
- AC
- 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, -1 size)
- Speed
- 30 ft., climb 30 ft.
- Init
- +5
- Melee
- bite +9 (2d6+5), tail +4 (1d8+2)
- Space
- 10 ft.
- Reach
- 5 ft.
- BAB
- +5
- CMB
- +11
- CMD
- 22 (26 vs. trip)
- Fort
- +11
- Ref
- +8
- Will
- +4
- Racial Modifiers
- +4 Stealth
Intimidating Charge — When a giant frilled lizard charges, it hisses ferociously, extends its neck frills, and darts forward on its hind legs, increasing its base speed to 50 feet for that round. In addition to the normal effects of a charge, the creature charged must make a DC 13 Will save or be shaken for 1d6 rounds. This is a fear effect. The save DC is Charisma-based.
<p class="stat-block-1"> You get a +2 bonus on all Fortitude saving throws.</p>
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
Climb +13, Perception +11, Stealth +8
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Uses feat: Great Fortitude (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Lightning Reflexes (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Skill Focus (Feat)House/Core — covered by the site's Section 15.
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