Library / Bestiary

Manitou

CR 15.00 Outsider NG Huge
An invisible presence suggests the shape of a giant-sized person, surrounded by a rhythm of subtle noises from the natural world.

A manitou is a powerful, benevolent spirit of nature that safeguards entire regions from danger, heals the sick and wounded, and preserves the balance among all creatures. When not invisible, a manitou looks like a powerfully built, long-haired humanoid with skin made of tree bark and rose quartz. A manitou stands 20 feet tall and weighs over 5,000 pounds.

STR
34
DEX
23
CON
24
INT
19
WIS
22
CHA
25
HP
237 (19d10+133); fast healing 5
AC
29, touch 18, flat-footed 22 (+3 deflection, +6 Dex, +1 dodge, +11 natural, –2 size)
Speed
30 ft.
Init
+10
Melee
2 slams +30 (4d10+12)
Space
15 ft.
Reach
15 ft.
BAB
+19
CMB
+33 (+35 bull rush)
CMD
53 (55 vs. bull rush)
Fort
+18
Ref
+12
Will
+17
DR
10/cold iron and evil
SR
26
Defensive Abilities
freedom of movement, greater invisibility

Spirit Stampede — Every 1d4 rounds, a manitou can call upon animal spirits to attack, affecting a 60-foot cone and dealing 10d6 points of force damage (Reflex DC 26 half). Using this ability temporarily weakens the manitou's connection with the natural world, halting its positive energy aura until the stampede is ready to be used again.

Token of Fortune — A manitou can imbue an small object, such as a stone or necklace, with its blessing. The object's bearer and any allies within 10 feet gain a +2 luck bonus on saving throws. The manitou can use scrying on the token at will. The manitou can teleport to it (without error) once per day as a swift action. These abilities are lost if the token leaves the manitou's territory. A manitou may only have one token active at a time.

Climb +22, Diplomacy +20, Heal +16, Intimidate +10, Knowledge (arcana, geography, history, religion) +14, Knowledge (local, planes) +17, Knowledge (nature) +26, Perception +34, Sense Motive +19, Spellcraft +14, Stealth +17, Survival +28, Swim +22

spell-like abilities:
Constant—Detect Evil, Constant—Freedom Of Movement, Constant—Invisibility, Greater, Constant—Pass Without Trace, Constant—Speak With Animals, Constant—True Seeing, 3/day—Heal, 3/day—Neutralize Poison, 3/day—Restoration, 3/day—Summon Nature's Ally VIII, 1/day—Earthquake
Details
Type
Outsider
Alignment
NG
Size
Huge
Environment
any plains or forests
Organization
solitary
Treasure
standard
Senses
darkvision 60 ft., detect evil, true seeing; Perception +34
Languages
Celestial, Common, Sylvan; speak with animals
Source
Bestiary 4
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.