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Marsupial, Kangaroo

CR 1/2 Animal N Medium HD 1
As tall as a grown human, this mouse-faced creature stands on powerful hind legs and has a stout tail trailing behind.

These strange-looking animals have long pointy ears and pronounced muzzles, and their strong legs carry them about in amazing leaps. Like all marsupials, kangaroos give birth to live young (“joeys”) that are relatively undeveloped at birth and completely helpless, and must remain within a protective pouch on the mother's belly for months before safely emerging.

While not particularly dangerous, a kangaroo is more than capable of defending itself if cornered or when forced to protect its young, striking out at foes with a powerful kick capable of knocking unwary antagonists off their feet.

A kangaroo stands over 6-1/2 feet tall and weighs upward of 200 pounds. To represent a smaller species standing about 4 feet tall and weighing 110 pounds, apply the young simple template or manually reduce the size from Medium to Small. Kangaroos reach maturity in less than a year and can live up to 20 years, but most individuals in the wild are hunted by predators within their first decade.

HP
6 (1d8+2)
AC
15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
Init
+3
Speed
50 ft.
Fort
+4
Ref
+5
Will
+0
BAB
+0
CMB
+1
CMD
14
Melee
kick +1 (1d6+1 plus trip)
Racial Modifiers
+4 Acrobatics
str
12
+1
dex
16
+3
con
15
+2
int
2
-4
wis
11
+0
cha
7
-2

Universal Monster Rules

Trip (kick) Ex from Universal Monster Rule
A creature with the trip special attack can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with the specified attack. If the attempt fails, the creature is not tripped in return.

Feats, Traits & Items

Skill Focus (Acrobatics) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus

Acrobatics +10 (+18 when jumping), Perception +4

Details
Type
Animal
Alignment
N
Size
Medium
Environment
temperate hills or plains
Organization
solitary, pair, or mob (3-10)
Treasure
none
Senses
low-light vision, scent; Perception +4
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
1 House/Core
  • Uses feat: Skill Focus (Feat) — core content under OGL 1.0a
View references and cross-links for Marsupial, Kangaroo

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