Marsupial, Thylacine
These carnivorous, wide-jawed marsupials typically hunt at night and have a reputation for savagery. By day, they nest in hollow trees or clusters of bushes.
- HP
- 7 (1d8+3)
- AC
- 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
- Speed
- 30 ft.
- Init
- +2
- Melee
- bite +2 (1d4+1/19-20)
- BAB
- +0
- CMB
- +0
- CMD
- 12 (16 vs. trip)
- Fort
- +5
- Ref
- +4
- Will
- +1 {# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}
Powerful Jaws — A thylacine's muscular jaws threaten a critical hit on a natural roll of 19 or 20.
<p class="stat-block-1"> You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.</p>
Perception +8
- Type
- Animal
- Alignment
- N
- Size
- Small
- Environment
- warm hills
- Organization
- solitary or pack (2-5)
- Treasure
- none
- Senses
- low-light vision; Perception +8
- Source
- Bestiary 3
Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.
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Uses feat: Skill Focus (Feat)Core content from Paizo Inc., reproduced by TheCrazyGM under OGL 1.0a — see the Section 15 notice.
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