Megafauna, Archelon
Description
An ancient relative of the smaller leatherback sea turtle, the archelon can grow up to 13 feet long and 16 feet from flipper to flipper. Weighing as much as 5,000 pounds, the archelon has an exceedingly powerful bite, and doesn't hesitate to use it to deter aquatic nuisances.
Like other sea turtles, female archelons come ashore to lay and bury their eggs in sandy beaches, preferably facing deep water and without coral reefs. Once done, they return to the sea, leaving their eggs defenseless.
These creatures are often used by coastal tribes as guardians and escorts from island to island. Aquatic creatures, particularly locathah, often use them as beasts of burden, but their relatively slow swim speed makes them poor mounts.
Combat Stats
- Melee
- bite +10 (2d8+9)
- Space
- 15 ft.
- Reach
- 10 ft.
Ability Scores
Special Attacks
capsize (DC 25)
Special Qualities
Feats
Special Abilities
Universal Monster Rules
Feats, Traits & Items
You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Skills
Perception +10, Swim +18
- Type
- Animal
- Alignment
- N
- Size
- Huge
- Environment
- warm or temperate water or coastlines
- Organization
- solitary or bale (2-6)
- Treasure
- none
- Senses
- low-light vision, scent; Perception +10
- Source
- Bestiary 3