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Megafauna, Archelon

CR 5.00 Animal N Huge HD 7
The shell of this immense sea turtle easily spans 12 feet in length. Its narrow head ends in a hooked beak.

An ancient relative of the smaller leatherback sea turtle, the archelon can grow up to 13 feet long and 16 feet from flipper to flipper. Weighing as much as 5,000 pounds, the archelon has an exceedingly powerful bite, and doesn't hesitate to use it to deter aquatic nuisances.

Like other sea turtles, female archelons come ashore to lay and bury their eggs in sandy beaches, preferably facing deep water and without coral reefs. Once done, they return to the sea, leaving their eggs defenseless.

These creatures are often used by coastal tribes as guardians and escorts from island to island. Aquatic creatures, particularly locathah, often use them as beasts of burden, but their relatively slow swim speed makes them poor mounts.

HP
59 (7d8+28)
AC
19, touch 9, flat-footed 18 (+10 armor, +1 Dex, -2 size)
Init
+5
Speed
15 ft., swim 50 ft.
Fort
+9
Ref
+6
Will
+5
BAB
+5
CMB
+13
CMD
24 (28 vs. trip)
Melee
bite +10 (2d8+9)
Space
15 ft.
Reach
10 ft.
str
22
+6
dex
13
+1
con
19
+4
int
2
-4
wis
12
+1
cha
6
-2

capsize (DC 25)

Universal Monster Rules

Capsize (DC 25) Ex from Universal Monster Rule
A creature with this special quality can attempt to capsize a boat or a ship by ramming it as a charge attack and making a combat maneuver check. The DC of this check is 25, or the result of the captain's Profession (sailor) check, whichever is higher. For each size category the ship is larger than the creature attempting to capsize it, the creature attempting to capsize the ship takes a cumulative –10 penalty on its combat maneuver check.
Hold Breath Ex from Universal Monster Rule
The creature can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.

Feats, Traits & Items

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will
Lunge from Feat

You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.

Weapon Focus (bite) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus

Perception +10, Swim +18

Details
Type
Animal
Alignment
N
Size
Huge
Environment
warm or temperate water or coastlines
Organization
solitary or bale (2-6)
Treasure
none
Senses
low-light vision, scent; Perception +10
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
4 House/Core
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Iron Will (Feat) — core content under OGL 1.0a
  • Uses feat: Lunge (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Focus (Feat) — core content under OGL 1.0a
View references and cross-links for Megafauna, Archelon

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