Library / Bestiary

Megafauna, Archelon

CR 5.00 Animal N Huge
The shell of this immense sea turtle easily spans 12 feet in length. Its narrow head ends in a hooked beak.

An ancient relative of the smaller leatherback sea turtle, the archelon can grow up to 13 feet long and 16 feet from flipper to flipper. Weighing as much as 5,000 pounds, the archelon has an exceedingly powerful bite, and doesn't hesitate to use it to deter aquatic nuisances.

Like other sea turtles, female archelons come ashore to lay and bury their eggs in sandy beaches, preferably facing deep water and without coral reefs. Once done, they return to the sea, leaving their eggs defenseless.

These creatures are often used by coastal tribes as guardians and escorts from island to island. Aquatic creatures, particularly locathah, often use them as beasts of burden, but their relatively slow swim speed makes them poor mounts.

STR
22
DEX
13
CON
19
INT
2
WIS
12
CHA
6
HP
59 (7d8+28)
AC
19, touch 9, flat-footed 18 (+10 armor, +1 Dex, -2 size)
Speed
15 ft., swim 50 ft.
Init
+5
Melee
bite +10 (2d8+9)
Space
15 ft.
Reach
10 ft.
BAB
+5
CMB
+13
CMD
24 (28 vs. trip)
Fort
+9
Ref
+6
Will
+5

capsize (DC 25)

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Lunge from Feat

<p class="stat-block-1"> You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a &ndash;2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.</p>

Weapon Focus from Feat

<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>

Perception +10, Swim +18

Details
Type
Animal
Alignment
N
Size
Huge
Environment
warm or temperate water or coastlines
Organization
solitary or bale (2-6)
Treasure
none
Senses
low-light vision, scent; Perception +10
Source
Bestiary 3
Sources Used in This Record
4 House/Core
  • Uses feat: Improved Initiative (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Iron Will (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Lunge (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Weapon Focus (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.