Library / Bestiary

Merrow, Freshwater

CR 3.00 Humanoid NE Large
STR
19
DEX
18
CON
17
INT
6
WIS
10
CHA
7
HP
30 (4d8+12)
AC
17, touch 13, flat-footed 13 (+4 Dex, +4 natural, -1 size)
Speed
40 ft., swim 40 ft.
Init
+4
Melee
2 claws +6 (1d6+4 plus grab)
Ranged
javelin +6 (1d8+4)
Space
10 ft.
Reach
10 ft.
BAB
+3
CMB
+8 (+12 grapple)
CMD
22
Fort
+7
Ref
+5
Will
+3
Racial Modifiers
+4 Stealth in water

Weapons: Simple

Iron Will from Feat

<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>

Power Attack from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (&ndash;50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by &ndash;1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>

Perception +5, Stealth +2 (+6 in water), Swim +12

Details
Type
Humanoid
Alignment
NE
Size
Large
Environment
temperate lakes or rivers
Organization
solitary, pair, gang (3-4), or family (5-16)
Treasure
standard (2 javelins, other treasure)
Senses
low-light vision; Perception +5
Languages
Giant
Source
Bestiary 2
Source

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
2 House/Core

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