Mi-Go
Mi-go are both scientists and colonists—extraterrestrial travelers from deep space who view the universe as a canvas to be mastered and controlled. Their numbers on any particular planet can vary, but taken on a galactic scale, are mind-numbing in scope.
Although a mi-go's shape might suggest it is an arthropod, the creature is in fact a highly evolved form of extraterrestrial fungus. Mi-go communicate via a combination of clicking pincers and subtle shifts in the coloration of their bulbous heads.
A typical mi-go is roughly the size of a human, but weighs only 90 pounds.
- HP
- 66 (7d8+35)
- AC
- 20, touch 16, flat-footed 14 (+5 Dex, +1 dodge, +4 natural)
- Speed
- 30 ft., fly 50 ft. (good)
- Init
- +5
- Melee
- 4 claws +10 (1d4+3 plus grab)
- BAB
- +5
- CMB
- +8 (+12 grapple)
- CMD
- 24 (32 vs. trip)
- Fort
- +10
- Ref
- +7
- Will
- +4
- DR
- 5/slashing
- Racial Modifiers
- +4 Bluff, +4 Disguise
Evisceration — A mi-go's claws are capable of swiftly and painfully performing surgical operations upon helpless creatures or those it has grappled. When a mi-go makes a successful grapple check, in addition to any other effects caused by a successful grapple, it deals sneak attack damage to the victim. A creature that takes this damage must succeed at a DC 18 Fortitude save or take 1d4 points of ability damage from the invasive surgery (the type of ability damage dealt is chosen by the mi-go at the time the evisceration occurs). The save DC is Dexterity-based.
sneak attack +2d6
Deceptive — A mi-go is a master of deception. It gains a +4 racial bonus on Bluff and Disguise checks. Bluff and Disguise are always class skills for a mi-go.
Item Creation — A mi-go possesses the ability to create strange items that blur the line between magic and technology, given time and resources. This ability allows a mi-go to ignore all of the Item Creation feat requirements and spellcasting requirements for creating a magic item; the resulting item is always mi-go technology. A mi-go can use the Heal skill to craft mi-go technology. When a mi-go uses this ability to craft an item, it must use a larger amount of strange ingredients and expendable resources—this effectively doubles the gp cost to create the item.
Starflight — A mi-go can survive in the void of outer space. It flies through space at incredible speeds. Although exact travel times vary, a trip within a single solar system normally takes 3d20 months, while a trip beyond normally takes 3d20 years (or more, at the GM's discretion)—provided the mi-go knows the way to its destination.
Bluff +18, Disable Device +12, Disguise +18, Fly +9, Heal +9, Knowledge (arcana, geography) +14, Perception +12, Spellcraft +14, Stealth +15
- Type
- Plant
- Alignment
- NE
- Size
- Medium
- Environment
- any
- Organization
- solitary, pair, scouting party (3–9), or invasion (9–16)
- Treasure
- double
- Senses
- blindsight 30 ft., low-light vision; Perception +12
- Languages
- Aklo, Common, Mi-Go
- Source
- Bestiary 4
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