Library / Bestiary

Mobogo

CR 10.00 Magical Beast CE Huge
This grotesque creature looks like a gigantic toad with leathery wings, fangs, horns, and three bulbous eyes.

Huge and hungry, mobogos merge the features of gigantic toads and swampy dragons, and lair in the deepest, oldest swamps. Here, whole tribes of boggards serve the beasts' fickle, capricious whims.

Mobogos reside in the most primal swamps of the world, grotesque eldritch wildernesses unchanged for centuries. Boggards believe that in ancient times, after their fecund demon goddess deposited her frogspawn in the muddy morass of the world's still-forming continents, mobogos were among the first creatures to emerge. Ever since, the mobogos have slept and fed, preying upon the beasts of their fetid meres, growing huge and lethargic, and dreaming inscrutable amphibious dreams of their godly mother's return. Nearly all mobogos are attended by tribes of boggards. Mobogos care little for matters of origins and philosophies—they care only for the endless sacrifices of food, victims, and pleasing swamp art brought to them by their obedient tribes.

A mobogo is 18 feet tall and weighs 12,000 pounds.

STR
28
DEX
15
CON
21
INT
6
WIS
15
CHA
16
HP
136 (13d10+65); regeneration 5 (acid, cold, or fire)
AC
24, touch 10, flat-footed 22 (+2 Dex, +14 natural, -2 size)
Speed
30 ft., fly 30 ft. (poor), swim 40 ft.
Init
+2
Melee
bite +20 (2d6+9), 2 slams +20 (1d8+9) ortongue +20 (1d6+9 plus grab and pull)
Space
15 ft.
Reach
15 ft. (45 ft. with tongue)
BAB
+13
CMB
+24 (+28 grapple)
CMD
36 (40 vs. trip)
Fort
+13
Ref
+10
Will
+8
Racial Modifiers
+8 Perception, +8 Acrobatics when jumping, +8 Stealth in swamps

crush (DC 21, 2d8+13)

pull (tongue, 5 ft.)

swallow whole (2d6+13 bludgeoning damage, AC 17, 13 hp)

Vile Croak — As a standard action once every 1d4 rounds, a mobogo can unleash a thunderous croak. Any non-boggard or non-mobogo within 50 feet of the mobogo must make a DC 19 Will save or become staggered for 1d4 rounds. Once a creature makes its saving throw against a particular mobogo's vile croak, it is immune to that mobogo's croak for 24 hours. Any boggards or mobogos within the area of a mobogo's vile croak gains a +2 morale bonus on attack rolls and saving throws against fear effects for 1 round. The save DC is Charisma-based.

amphibious

Swamp Stride — A mobogo can move through any sort of natural difficult terrain at its normal speed while within a swamp. Magically altered terrain affects it normally.

Acrobatics +9 (+17 when jumping), Fly -6, Perception +19, Stealth +0 (+8 in swamps), Swim +17

spell-like abilities:
Constant—Pass Without Trace, Constant—Speak With Animals, At will—Charm Animal, At will—Create Water, At will—Sound Burst, 3/day—Control Water, 3/day—Fog Cloud, 3/day—Gust Of Wind, 3/day—Plant Growth, 3/day—Quench, 3/day—Soften Earth And Stone
Details
Type
Magical Beast
Alignment
CE
Size
Huge
Environment
temperate swamps
Organization
solitary or gang (2-4)
Treasure
standard
Senses
darkvision 60 ft., low-light vision; Perception +19
Languages
Boggard; speak with animals
Source
Bestiary 3
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