Library / Bestiary

Mongrelman

CR 1.00 Monstrous Humanoid LN Medium HD 2
Ivory tusks, insect chitin, matted fur, scaly flesh, and more combine to form a hideous humanoid shape.

slam +4 (1d4+3)

Despite their monstrous appearances, mongrelmen are generally hardworking and peaceful creatures. A mongrelman can produce offspring with any humanoid, mixing bloodlines in strange ways to create hardier crossbreeds. No two mongrelmen look the same. One may have a face that is half hobgoblin, half lizardfolk, with one human-like foot and one cloven hoof, while his sister may have elven ears, a dwarven beard, orc tusks, and clawed hands. Each mongrelman usually has characteristics from at least a half-dozen different races. This strange mixture enforces mongrelmen's place in the edges of the world, for they are shunned by all who fear their twisted appearance. Mistaken as enemies by all, mongrelmen prefer to be left alone.

Most mongrelmen live below the surface of the world in hidden caves far from civilization. These creatures pride themselves on their survival skills, for the bowels of the earth are no place for weaklings. Other foul and intelligent races who claim dominion in the underworld take mongrelmen as slaves (particularly morlocks), finding this deformed race's docile nature and hardworking attitude makes them extremely useful as tools of labor. In this role, mongrelmen still fall back on their pride of survival, slow to rebel and patiently waiting for the overthrow of their masters.

Mongrelmen dwelling on the surface sometimes live amid the hustle and bustle of cities, sequestering themselves in ghettos and sewers to avoid notice. Urban mongrelmen may rely on begging and pickpocketing to get by, but most form rural communities near trading routes.

Despite their varied physical forms, most mongrelmen average 5–6 feet tall and weigh between 150 and 250 pounds on average. A tragically short lifespan limits the creatures' population growth—mongrelmen rarely live past 35 years.

HP
15 (2d10+4)
AC
13, touch 11, flat-footed 12 (+1 Dex, +2 natural)
Init
+1
Speed
30 ft.
Fort
+2
Ref
+4
Will
+4
BAB
+2
CMB
+4
CMD
15
Melee
club +4 (1d6+3) or
Racial Modifiers
+4 Sleight of Hand, +4 Stealth
str
14
+2
dex
13
+1
con
15
+2
int
10
+0
wis
12
+1
cha
7
-2

Weapons: Simple

sound mimicry (voices)

Universal Monster Rules

Sound Mimicry (voices) Ex from Universal Monster Rule
The creature perfectly imitates certain sounds or even specific voices. The creature makes a Bluff check opposed by the listener's Sense Motive check to recognize the mimicry, although if the listener isn't familiar with the person or type of creatures mimicked, it takes a –8 penalty on its Sense Motive check. The creature has a +8 racial bonus on its Bluff check to mimic sounds (including accents and speech patterns, if a voice mimic) it has listened to for at least 10 minutes. The creature cannot duplicate the effects of magical abilities (such as bardic performance or a harpy's captivating song), though it may be able to mimic the sound of those abilities. This ability does not allow the creature to speak or understand languages it doesn't know.

Feats, Traits & Items

Skill Focus (Stealth) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus

Climb +6, Perception +6, Sleight of Hand +7, Stealth +13, Survival +5

Details
Type
Monstrous Humanoid
Alignment
LN
Size
Medium
Environment
any ruins or underground
Organization
solitary, pair, gang (3-6), band (7-12), or tribe (21-30 plus 30% noncombatants, 2-4 rogues of 1st-3rd level, 1-2 oracles or witches of 2nd-4th level, 1 fighter or ranger chieftain of 3rd-6th level, 4-6 dire bats, and 3-20 dire rats)
Treasure
standard (club, other treasure)
Senses
darkvision 60 ft., low-light vision; Perception +6
Languages
Common, Undercommon
Source
Bestiary 2
Source

Bestiary 2

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
1 House/Core
  • Uses feat: Skill Focus (Feat) — core content under OGL 1.0a
View references and cross-links for Mongrelman

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