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Mosquito, Giant

CR 6.00 Vermin N Medium HD 8
A bloated, red belly dangles beneath the furiously beating wings of this massive mosquito.

Horrifically enlarged versions of the common mosquito, giant mosquitoes bring death on swift wings. A single specimen can drain the blood from a human adult with shocking speed, while swarms of fist-sized mosquitoes can lay waste to herds of livestock or entire villages. In the wild, giant mosquitoes prey upon megafauna like dinosaurs and other huge creatures.

Giant mosquitoes grow to 6 feet in length, and weigh up to 150 pounds. Variant species of giant mosquitoes exist, although not in the great diversity seen in many other giant vermin. The most common variant is the smaller goblin mosquito (a giant mosquito with the young creature template), but stories of Large jungle mosquitoes (giant mosquitoes with the advanced and giant simple templates) are not unheard of.

HP
60 (8d8+24)
AC
19, touch 17, flat-footed 12 (+7 Dex, +2 natural)
Init
+7
Speed
20 ft., fly 60 ft. (good)
Fort
+9
Ref
+9
Will
+3
BAB
+6
CMB
+10 (+14 grapple)
CMD
27 (35 vs. trip)
Melee
bite +10 (1d8+6 plus bleed, disease, and grab)
Racial Modifiers
Perception+8
str
18
+4
dex
25
+7
con
17
+3
int
-
wis
13
+1
cha
6
-2

bleed (2d4)

blood drain (1d2 Constitution)

Universal Monster Rules

Bleed (2d4) Ex from Universal Monster Rule
A creature with this ability causes wounds that continue to bleed, dealing the listed damage each round at the start of the affected creature's turn. This bleeding can be stopped by a successful DC 15 Heal skill check or through the application of any magical healing. The amount of damage each round is determined in the creature's entry.
Blood Drain (1d2 Constitution) Ex from Universal Monster Rule
The creature drains blood at the end of its turn if it grapples a foe, inflicting Constitution damage.
Disease (bite) Ex from Universal Monster Rule
A creature with this ability causes disease in those it contacts. The effects of the disease, including its save, frequency, and cure, are included in the creature's description. The saving throw to negate the disease is usually a Fort save (DC 10 + 1/2 the infecting creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Disease can be removed through remove disease and similar effects.

Special Abilities

And Grab (bite) from rider

Fly +11, Perception +9

Details
Type
Vermin
Alignment
N
Size
Medium
Environment
temperate or tropical swamps
Organization
solitary, pair, or swarm (3-12)
Treasure
none
Senses
darkvision 60 ft., scent; Perception +9
Source
Bestiary 2
Source

Bestiary 2

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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