Nagaji
The nagaji are a race of ophidian humanoids created by true nagas to serve as slaves. Vaguely humanlike in appearance, with scaled skin that mimics the colors and patterns of various true nagas, nagaji have forked tongues and lidless eyes, giving them an unblinking gaze that most other races find unnerving. Nagaji venerate nagas as their creators, even going so far as to deify them. Despite the influence of their creators, nagaji maintain their own distinct cultures containing elements borrowed from those of both nagas and humans. They prefer warm to tropical regions and settle in wild, isolated regions such as steaming jungles, vast swamps, or volcanic mountains where they erect large temples in honor of their naga creators. These magnificent temples are surrounded by dozens of simple mud daub huts and clay brick structures, which serve as the nagaji's homes and public buildings.
Nagaji typically stand between 5-1/2 and 6 feet tall and weigh about 175 pounds.
Nagaji are defined by class levels—they do not possess racial Hit Dice. Nagaji have the following racial traits.
- HP
- 10 (1d10)
- AC
- 15, touch 12, flat-footed 13 (+2 armor, +2 Dex, +1 natural)
- Speed
- 30 ft.
- Init
- +2
- Melee
- naginataUC +5 (1d8+4/×4) or<p class="stat-block-2">claw +4 (1d4+4)</p>
- Ranged
- longbow +3 (1d8/×3)
- Space
- 5 ft.
- Reach
- 5 ft. (10 ft. with naginata)
- BAB
- +1
- CMB
- +4
- CMD
- 16
- Fort
- +1
- Ref
- +2
- Will
- +1; +2 vs. mind-affecting effects and poison
- Racial Modifiers
- +2 Handle Animal, +2 Perception
Weapons: Simple
<p class="stat-block-1"> You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>
<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>
Handle Animal +3, Perception +4, Survival +5
- Type
- Humanoid
- Alignment
- LN
- Size
- Medium
- Environment
- warm forests or hills
- Organization
- solitary, war band (2–12), or clan (12–24)
- Treasure
- NPC gear (leather armor, longbow with 20 arrows, naginata, other treasure)
- Senses
- low-light vision; Perception +4
- Languages
- Common, Draconic
- Source
- Bestiary 4
-
Uses feat: Power Attack (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Weapon Focus (Feat)House/Core — covered by the site's Section 15.
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