Library / Bestiary

Norn

CR 18.00 Fey LN Large
This towering, stern woman wears her long blonde hair in braids. She carries a reel of golden thread and a pair of shears.

Ancient beyond imagining, the norns are a race of powerful women who hold in their hands the physical manifestation of fate and destiny in the form of golden thread. They watch over all life, intervening with reluctance when called upon or with a vengeance when the strands of fate are twisted and abused by lesser beings. Worshiped as gods by some, the norns do little to discourage this veneration.

A norn stands 14 feet tall and weighs 800 pounds.

STR
25
DEX
14
CON
30
INT
21
WIS
24
CHA
31
HP
270 (20d6+200); regeneration 10 (cold iron)
AC
33, touch 21, flat-footed 31 (+7 armor, +2 Dex, +10 insight, +5 natural, -1 size)
Speed
40 ft. (30 ft. with armor)
Init
+16
Melee
shears +21/+21/+16 (1d8+12/15-20 plus energy drain), touch +11 (energy drain)
Space
10 ft.
Reach
10 ft.
BAB
+10
CMB
+18
CMD
40
Fort
+18
Ref
+18
Will
+21; +8 vs. mind-affecting spells and effects; +4 vs. death spells and effects
DR
15/cold iron
SR
29
Defensive Abilities
death ward, fated, foresight, mind blank, never surprised or flat-footed

energy drain (2 levels, DC 30)

Shift Fate — As an immediate action, a norn can force any one target within 120 feet to reroll a saving throw—this ability must be used immediately after the saving throw is rolled, and the target must abide by the result of this second roll.

Snip Thread — As a standard action up to three times per day but no more often than once every 1d4 rounds, a norn may produce a golden thread linked to a creature's fate and then attempt to snip it short with her shears. The target creature must be within 120 feet and in the norn's line of sight. The target immediately takes 20d6 points of damage (Fortitude DC 30 for half). If the target dies from this damage, the norn has cut through the thread—in this case, the target may only be restored to life via miracle, wish, or divine intervention. This is a death effect. The Save DC is Charisma-based.

change shape (humanoid; alter self or giant form II)

Bluff +23, Craft (cloth) +18, Heal +11, Intimidate +30, Knowledge (all) +18, Perception +30, Perform (oratory) +18, Sense Motive +30, Use Magic Device +23

spell-like abilities:
Constant—Death Ward, Constant—Foresight, Constant—Arcane Sight, Greater, Constant—Mind Blank, Constant—Tongues, Constant—True Seeing, At will—Bestow Curse, At will—Divination, At will—Dispel Magic, Greater, At will—Geas/Quest, At will—Vision, At will—Wind Walk, 1/day—Maze, 1/day—Moment Of Prescience, 1/day—Phantasmal Killer, 1/day—Power Word Kill, 1/day—Time Stop, 1/day—Weird
Details
Type
Fey
Alignment
LN
Size
Large
Environment
cold mountains
Organization
solitary, pair, or trio
Treasure
double (+3 hide armor, shears, golden thread worth 500 gp, other treasure)
Senses
all-around vision, blindsight 120 ft., low-light vision, greater arcane sight, true seeing; Perception +30
Languages
Common, Giant, Sylvan; tongues
Source
Bestiary 3
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.