Library / Bestiary

Nycar

CR 2.00 Dragon CN Tiny HD 3
This cruel-looking serpent is about the size of a housecat, with two forearms and dangerous-looking fangs.

These diminutive serpentine creatures are distant cousins to powerful linnorms. Nycars live in the frigid, desolate moors and marshes of colder climates where their cruel and savage activities often escape unnoticed. A nycar relishes the hunt and often stalks a creature for hours before finally inflicting a single savage bite, then withdraws to safety to wait for its prey to sicken and die. Nycars often kill wastefully, attacking creatures much larger than they can eat. The opportunity to eat a human or other intelligent creature is a rare treat, as a nycar's uninviting habitat usually prevents much interaction with all but the most isolated people.

A nycar keeps a small subterranean lair, often accessed from an underwater entrance similar to the entrance to a beaver's den. Like a linnorm, it seeks treasure and hoards it in its lair. Much of its treasure is worthless trinkets and shiny baubles of little value, but by random chance one may discover a few valuable items over the course of its lifetime. A nycar usually sets simple traps and snares to protect its lair and treasure hoard while it is away or sleeping.

A nycar is about 2-1/2 feet long with two diminutive legs that it uses to pull its serpentine body along with deceptive speed. Nycars are jealous creatures and usually hunt alone, although a mated pair may stay together until the female lays her eggs. Nycar eggs are black and about the size of an adult human's fist; a female will feed and look after hatchlings for up to a year, so long as they remain in her territory. Upon reaching adulthood, a nycar weighs about 12 pounds, and can live up to 90 years.

Nycars have been known to partner with humans or other intelligent creatures, provided they are offered easy kills and the occasional shiny bauble. A chaotic neutral spellcaster with the Improved Familiar feat can gain a nycar as a familiar at 7th level.

HP
22 (3d12+3); regeneration 1 (cold iron)
AC
16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
Init
+3
Speed
30 ft., swim 30 ft.
Fort
+4
Ref
+6
Will
+3
BAB
+3
CMB
+4
CMD
15 (can't be tripped)
Melee
bite +8 (1d4+1 plus poison)
Space
2-1/2 ft.
Reach
0 ft.
DR
5/cold iron
Defensive Abilities
ferocity
Racial Modifiers
+8 Escape Artist
str
13
+1
dex
16
+3
con
12
+1
int
5
-3
wis
10
+0
cha
9
-1

Poison — Bite—injury; save Fort DC 12; frequency 1/round for 6 rounds; effect 1d4 acid and 1 Con damage; cure 2 consecutive saves.

amphibious

Elusive — A nycar can make an Escape Artist check as a swift action.

Universal Monster Rules

Amphibious Ex from Universal Monster Rule
Creatures with this special quality have the aquatic subtype, but they can survive indefinitely on land.
Ferocity Ex from Universal Monster Rule
A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. The creature is still staggered and loses 1 hit point each round. The creature still dies when its hit point total reaches a negative amount equal to its Constitution score.
Poison (bite) Ex from Universal Monster Rule
A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.

Special Abilities

Elusive from text
A nycar can make an Escape Artist check as a swift action.

Feats, Traits & Items

Skill Focus (Stealth) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus
Weapon Finesse from Feat

With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Escape Artist +13, Fly +11, Perception +5, Stealth +20, Swim +13

Details
Type
Dragon
Alignment
CN
Size
Tiny
Environment
cold marshes
Organization
solitary, pair, or clutch (3–8)
Treasure
standard
Senses
darkvision 60 ft., low-light vision, scent; Perception +5
Languages
Draconic (can't speak)
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
2 House/Core
  • Uses feat: Skill Focus (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Finesse (Feat) — core content under OGL 1.0a
View references and cross-links for Nycar

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.