Octopus
The octopus is a cunning animal capable of using complex tactics to get food.
- HP
- 13 (2d8+4)
- AC
- 15, touch 14, flat-footed 12 (+3 Dex, +1 natural, +1 size)
- Speed
- 20 ft., swim 30 ft., jet 200 ft.
- Init
- +3
- Melee
- bite +5 (1d3+1 plus poison), tentacles +3 (grab)
- BAB
- +1
- CMB
- +1 (+5 grapple)
- CMD
- 14 (can't be tripped)
- Fort
- +5
- Ref
- +6
- Will
- +1 {# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}
- Defensive Abilities
- ink cloud
- Racial Modifiers
- +8 Stealth, +10 Escape Artist
<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>
Escape Artist +13, Stealth +20, Swim +9
Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.
-
Uses feat: Weapon Finesse (Feat)Core content from Paizo Inc., reproduced by TheCrazyGM under OGL 1.0a — see the Section 15 notice.
This entry is Open Game Content, free to use at your table. Create a free account to save characters, run a game, and more.
Create a free account How publishing worksLoading references...