Ogrekin
The result of an unfortunate union between an ogre and a humanoid, the ogrekin (or half-ogre) is cursed with horrific malformations due to its tragic ancestry. Shunned by both parents, ogrekin tend to form unstable clans of their own, often resorting to inbreeding to sustain the collective. While good-natured ogrekin are not entirely unheard of, they are far and few between.
- HP
- 25 (2d10+10)
- AC
- 14, touch 11, flat-footed 13 (+1 Dex, +3 natural)
- Speed
- 30 ft.
- Init
- +5
- Melee
- shortspear +7 (1d6+5), bite +2 (1d4+2)
- BAB
- +2
- CMB
- +7
- CMD
- 18
- Fort
- +7
- Ref
- +1
- Will
- +1
- Defensive Abilities
- bravery +1
Weapons: Simple
deformities (oversized maw, weak mind)
<p class="stat-block-1"> As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.</p>
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You get a +2 bonus on all Will saving throws.</p>
<p class="stat-block-1"> You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>
Climb +10, Swim +10
- Type
- Humanoid
- Alignment
- CE
- Size
- Medium
- Environment
- any
- Organization
- solitary or family (2-6)
- Treasure
- NPC gear (spear, other treasure)
- Senses
- low-light vision; Perception +1
- Languages
- Giant
- Source
- Bestiary 2
-
Uses feat: Cleave (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Iron Will (Feat)House/Core — covered by the site's Section 15.
-
Uses feat: Power Attack (Feat)House/Core — covered by the site's Section 15.
Loading references...