Library / Bestiary

Oni, Spirit

CR 2.00 Outsider LE Tiny HD 3
This evil-looking animated mask shows the face of a horned fiend, its eyes popping and its leering smile full of fangs.

Most oni that emerge on the Material Plane do so into a new body of humanoid flesh, yet this is not the case for all oni. Periodically, when an evil spellcaster wishes to engage the servitude of an oni as a familiar, the result is something relatively unusual—an oni made flesh directly from its spiritual form rather than one who takes the features of a humanoid as its own.

Any lawful evil 7th-level spellcaster who takes the Improved Familiar feat can gain a spirit oni as a familiar. The ritual to gain such a familiar requires the spellcaster to craft a particularly fiendish and fierce-looking oni mask—this does not require a Craft check or any additional expenditure of gold, and is assumed to be part of the overall ritual for securing the familiar. When the ritual is complete a raw oni spirit is lured into the mask, which immediately transforms it into the animate, living creature presented here.

While the ritual binds the oni to its new master, it also robs the oni of its immediate chance to achieve a human form. As a result, spirit oni are foul-tempered and cantankerous creatures, even to their masters. They must be regularly reprimanded and disciplined, lest their jealousy and bitterness get the better of them.

When a spirit oni's master dies, the spirit oni gains free will and the ability to make its own choices—but the spirit oni's innate cowardice and dishonor usually prevents it from taking its own life in hopes of returning to true spirit form and then returning as a proper oni. Rather than extinguishing themselves, such masterless spirit oni seek out more powerful oni and offer their services to their superiors, in hopes that they might someday be granted a promotion from their lowly state to something more befitting their egos and desires.

HP
19 (3d10+3); fast healing 2
AC
17, touch 16, flat-footed 13 (+4 Dex, +1 natural, +2 size)
Init
+8
Speed
10 ft., fly 30 ft. (good)
Fort
+2
Ref
+7
Will
+4
BAB
+3
CMB
+5
CMD
13 (can't be tripped)
Melee
bite +9 (1d4-2), gore +9 (1d4-2 plus poison)
str
6
-2
dex
19
+4
con
12
+1
int
13
+1
wis
12
+1
cha
15
+2

Weapons: Martial, Simple

Poison — Gore:

Mask Symbiosis — A spirit oni can be worn as a mask by a willing Small or Medium creature. While worn in this way, the wearer can see through the oni's eyes and speak through its mouth, although the wearer retains its own senses and voice. The spirit oni remains a separate creature, and must detach from its host's face (as a move action) if it wishes to take any action of its own (including attacking or using a spell-like ability). While a spirit oni is worn as a mask, it grants a +2 insight bonus on its host's Perception checks.

Universal Monster Rules

Poison (gore) Ex from Universal Monster Rule
A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.

Special Abilities

Mask Symbiosis from text
A spirit oni can be worn as a mask by a willing Small or Medium creature. While worn in this way, the wearer can see through the oni's eyes and speak through its mouth, although the wearer retains its own senses and voice. The spirit oni remains a separate creature, and must detach from its host's face (as a move action) if it wishes to take any action of its own (including attacking or using a spell-like ability). While a spirit oni is worn as a mask, it grants a +2 insight bonus on its host's Perception checks.

Feats, Traits & Items

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Weapon Finesse from Feat

With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Acrobatics +7, Bluff +8, Fly +16, Knowledge (arcana) +7, Perception +7, Sense Motive +7, Spellcraft +4, Stealth +17

spell-like abilities:
Constant—Detect Magic, At will—Invisibility (DC 14), At will—Mage Hand, 1/day—Command (DC 13), 1/day—Sleep (DC 13), 1/week—Commune
Details
Type
Outsider
Alignment
LE
Size
Tiny
Environment
any
Organization
solitary, pair, or rack (3-12)
Treasure
standard
Senses
darkvision 60 ft., detect magic; Perception +7
Languages
Common
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
8 House/Core
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Finesse (Feat) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Invisibility (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Hand (Spell) — core content under OGL 1.0a
  • Knows spell: Command (Spell) — core content under OGL 1.0a
  • Knows spell: Sleep (Spell) — core content under OGL 1.0a
  • Knows spell: Commune (Spell) — core content under OGL 1.0a
View references and cross-links for Oni, Spirit

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