Library / Bestiary

Owl, Giant

CR 5.00 Magical Beast LN Huge
This enormous owl has a silent gracefulness and wisdom about it despite its considerable size.

The noble giant owl roosts in the tallest trees or in high caves near its forest home. No mere animals, giant owls pride themselves as intellectuals and keen judges of character. Little passes a giant owl's notice in its home forest. What it doesn't observe directly, it learns from its wide network of animal informants. Giant owls view themselves more as watchers than participants, rarely interfering in the affairs of others barring a threat to their homes. Giant owls stand 18 feet tall and have 30-foot wingspans, yet they rarely weigh over 600 pounds.

STR
20
DEX
15
CON
18
INT
14
WIS
17, Cha 9
CHA
HP
57 (6d10+24)
AC
18, touch 10, flat-footed 16 (+2 Dex, +8 natural, -2 size)
Speed
10 ft., fly 60 ft. (average)
Init
+5
Melee
2 claws +9 (2d6+5)
Space
15 ft.
Reach
10 ft.
BAB
+6
CMB
+13 (+15 disarm)
CMD
25 (27 disarm)
Fort
+9
Ref
+7
Will
+5
Racial Modifiers
+4 Fly, +4 on all Knowledge skills, +8 Perception, +4 Sense Motive, +8 Stealth

Insightful Senses — A giant owl's senses are particularly well honed to sensing danger or locating prey. It adds its Wisdom modifier as an insight bonus (+3 for most giant owls) on its initiative checks.

Piercing Stare — Up to three times per day as a swift action, a giant owl can gain the effects of true seeing (as the spell) for 1 round.

Alertness from Feat

<p class="stat-block-1"> You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</p>

Combat Expertise from Feat

<p class="stat-block-1"> You can choose to take a &ndash;1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by &ndash;1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.</p>

Improved Disarm from Feat

<p class="stat-block-1"> You do not provoke an attack of opportunity when performing a disarm combat maneuver. In addition, you receive a +2 bonus on checks made to disarm a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to disarm you.</p>

Fly +11, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (nature) +11, Perception +17, Sense Motive +15, Stealth +9

Details
Type
Magical Beast
Alignment
LN
Size
Huge
Environment
temperate forests
Organization
solitary, pair, or roost (3-10)
Treasure
none
Senses
low-light vision; Perception +17
Languages
Sylvan (cannot speak); animal telepathy (30 ft.)
Source
Bestiary 3
Sources Used in This Record
3 House/Core
  • Uses feat: Alertness (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Combat Expertise (Feat)
    House/Core — covered by the site's Section 15.
  • Uses feat: Improved Disarm (Feat)
    House/Core — covered by the site's Section 15.
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.