Owl, Giant
The noble giant owl roosts in the tallest trees or in high caves near its forest home. No mere animals, giant owls pride themselves as intellectuals and keen judges of character. Little passes a giant owl's notice in its home forest. What it doesn't observe directly, it learns from its wide network of animal informants. Giant owls view themselves more as watchers than participants, rarely interfering in the affairs of others barring a threat to their homes. Giant owls stand 18 feet tall and have 30-foot wingspans, yet they rarely weigh over 600 pounds.
- HP
- 57 (6d10+24)
- AC
- 18, touch 10, flat-footed 16 (+2 Dex, +8 natural, -2 size)
- Speed
- 10 ft., fly 60 ft. (average)
- Init
- +5
- Melee
- 2 claws +9 (2d6+5)
- Space
- 15 ft.
- Reach
- 10 ft.
- BAB
- +6
- CMB
- +13 (+15 disarm)
- CMD
- 25 (27 disarm)
- Fort
- +9
- Ref
- +7
- Will
- +5
- Racial Modifiers
- +4 Fly, +4 on all Knowledge skills, +8 Perception, +4 Sense Motive, +8 Stealth
Insightful Senses — A giant owl's senses are particularly well honed to sensing danger or locating prey. It adds its Wisdom modifier as an insight bonus (+3 for most giant owls) on its initiative checks.
Piercing Stare — Up to three times per day as a swift action, a giant owl can gain the effects of true seeing (as the spell) for 1 round.
<p class="stat-block-1"> You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</p>
<p class="stat-block-1"> You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.</p>
<p class="stat-block-1"> You do not provoke an attack of opportunity when performing a disarm combat maneuver. In addition, you receive a +2 bonus on checks made to disarm a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to disarm you.</p>
Fly +11, Knowledge (geography) +11, Knowledge (history) +11, Knowledge (nature) +11, Perception +17, Sense Motive +15, Stealth +9
- Type
- Magical Beast
- Alignment
- LN
- Size
- Huge
- Environment
- temperate forests
- Organization
- solitary, pair, or roost (3-10)
- Treasure
- none
- Senses
- low-light vision; Perception +17
- Languages
- Sylvan (cannot speak); animal telepathy (30 ft.)
- Source
- Bestiary 3
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Uses feat: Alertness (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Combat Expertise (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Disarm (Feat)House/Core — covered by the site's Section 15.
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