Pech
Untold ages ago, the pechs served forgotten masters in the deepest caverns of the world. In time, their masters moved on, leaving the pechs bereft of guidance. Some sought refuge in seemingly safer tunnels nearer the surface. The unspeakable horrors they encountered there transformed them into derros over the course of several generations. Those pechs that stayed close to their ancestral caverns survive to this day, though in such small numbers and in such isolation that few of the surface world know of their existence.
Pechs are skilled miners and stonemasons, and are at times employed or enslaved as such by other subterranean races. They have learned to hide the entrances to their lairs most carefully, blending their narrow entranceways into the living rock such that they can only be seen from exactly the right angle. When interlopers do find a pech's lair, they are met with open arms, friendly advice, and a firm insistence that the pech is to be left alone.
The typical pech stands only 3-1/2 feet tall, but its dense flesh gives it a weight of 100 pounds.
- HP
- 27 (6d6+6)
- AC
- 16, touch 12, flat-footed 15 (+1 Dex, +4 natural, +1 size)
- Speed
- 20 ft.
- Init
- +1
- Melee
- mwk heavy pick +9 (1d4+6/×4)
- BAB
- +3
- CMB
- +6
- CMD
- 17
- Fort
- +5
- Ref
- +6
- Will
- +6
- DR
- 5/cold iron
- SR
- 14
- Racial Modifiers
- +4 Craft (stonemasonry), +4 Profession (miner)
Weapons: Simple
Earth Mastery — A pech gains a +1 bonus on attack and damage rolls if both it and its foes are touching the ground. If an opponent is airborne or waterborne, the pech takes a –4 penalty on attack and damage rolls. These modifiers are not precalculated into the statistics here.
Pech Magic — Four pechs working together can cast wall of stone once per day. Eight pechs working together can cast stone to flesh (DC 17) once per day. These spell-like abilities function at CL 10th. Each pech must use a full-round action to take part in the casting. The save DCs are modified by the highest Charisma modifier in the group.
Stone Knowledge — A pech's knowledge of earth and stone grants a +1 racial bonus on attack and damage rolls and the benefits of the Improved Critical feat against creatures and objects made of stone or earth or with the earth subtype. Knowledge (dungeoneering), Knowledge (engineering) and Profession (miner) are always class skills for a pech.
<p class="stat-block-1"> As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.</p>
<p class="stat-block-1"> You get a +2 bonus on all Fortitude saving throws.</p>
<p class="stat-block-1"> You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>
Climb +13, Craft (stonemasonry) +14, Knowledge (dungeoneering) +10, Knowledge (engineering) +10, Perception +10, Profession (miner) +14, Stealth +14
- Type
- Fey
- Alignment
- N
- Size
- Small
- Environment
- any underground (Plane of Earth)
- Organization
- solitary, pair, gang (3-4), pack (5-10), or tribe (11-40 plus 50% noncombatants, 1-4 fighters of 2nd-4th level, and 1-2 druids of 2nd-4th level)
- Treasure
- standard (masterwork heavy pick, other treasure)
- Senses
- darkvision 60 ft., low-light vision; Perception +10
- Languages
- Terran, Undercommon
- Source
- Bestiary 2
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Uses feat: Cleave (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Great Fortitude (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Power Attack (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Stone Shape (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Stone Tell (Spell)House/Core — covered by the site's Section 15.
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