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Plasma Ooze

CR 16.00 Ooze N Gargantuan HD 21
This amorphous blob of violet energy ripples like a globe of floating liquid. It periodically lashes out with tendrils of blue light.

Massive and devastating, plasma oozes are mysterious, extraterrestrial beings made of superheated electromagnetic sludge. While their origin is not fully known, it is widely accepted that plasma oozes are not from this world. Some scholars believe they dwell in the sun, while others maintain they hail from the Plane of Fire. That plasma oozes have been encountered in both of these locations does little to help solve the debate.

A plasma ooze flies by somehow interacting with gravity and magnetic waves, drifting through the air in a manner similar to the way a jellyfish swims in water. This creature's only real purpose is to consume, and it prefers to do so by drawing prey into its fiery, electrified core. Scholars find it curious that while a plasma ooze can only attract and repel metallic substances, the thing can only digest organic matter, and rather slowly at that.

Survivors of plasma ooze attacks are rare, but such victims describe the pain of being struck by one's rays as like being pulled apart piece by piece. Wounds left by a plasma ooze's touch resemble hideously melted burn scars.

A plasma ooze is 20 feet in diameter and weighs 6,000 pounds.

HP
241 (21d8+147)
AC
6, touch 6, flat-footed 6 (-4 size)
Init
+0
Speed
fly 30 ft. (perfect)
Fort
+14
Ref
+7
Will
+2
BAB
+15
CMB
+32 (+36 grapple)
CMD
42 (can't be tripped)
Melee
slam +24 (4d6+19 plus 4d6 electricity, 4d6 fire, and grab)
Ranged
1d4 plasma rays +11 touch (4d6 electricity plus 4d6 fire)
Space
20 ft.
Reach
20 ft.
DR
15/-
Defensive Abilities
split (slashing or sonic, 46 hp)
Aura
magnetic pulse (30 ft., DC 27)
str
36
+13
dex
11
+0
con
24
+7
int
-
wis
1
-5
cha
1
-5

constrict (4d6+19 plus 4d6 electricity and 4d6 fire)

engulf (DC 33, 4d6 electricity plus 4d6 fire)

Universal Monster Rules

Constrict (4d6+19 plus 4d6 electricity and 4d6 fire) Ex from Universal Monster Rule
A creature with this special attack can crush an opponent, dealing bludgeoning damage, when it makes a successful grapple check (in addition to any other effects caused by a successful check, including additional damage). The amount of damage is given in the creature's entry and is typically equal to the amount of damage caused by the creature's melee attack.
Engulf (DC 33, 4d6 electricity plus 4d6 fire) Ex from Universal Monster Rule
The creature can engulf creatures in its path as part of a standard action. It cannot make other attacks during a round in which it engulfs. The creature merely has to move over its opponents, affecting as many as it can cover. Targeted creatures can make attacks of opportunity against the creature, but if they do so, they are not entitled to a saving throw against the engulf attack. Those who do not attempt attacks of opportunity can attempt a Reflex save to avoid being engulfed—on a success, they are pushed back or aside (target's choice) as the creature moves forward. Engulfed opponents gain the pinned condition, are in danger of suffocating, are trapped within the creature's body until they are no longer pinned, and may be subject to other special attacks from the creature. The save DC is Strength-based.
No Breath Ex from Universal Monster Rule
The monster does not breathe, and is immune to effects that require breathing (such as inhaled poison). This does not give immunity to cloud or gas attacks that do not require breathing.
Split (slashing or sonic, 46 hp) Ex from Universal Monster Rule
The creature splits into two identical copies of itself if subject to certain attacks or effects. Each copy has half the original's current hit points (rounded down). A creature reduced below the listed hit points cannot be further split and can be killed normally.

Special Abilities

And Grab (slam) from rider

Fly +2

Details
Type
Ooze
Alignment
N
Size
Gargantuan
Environment
any
Organization
solitary
Treasure
none
Senses
blindsight 60 ft.; Perception -5
Aura
magnetic pulse (30 ft., DC 27)
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

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