Platypus
Platypuses are egg-laying mammals that live in riverside burrows and hunt larvae and shellfish.
- HP
- 3 (1d8–1)
- AC
- 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
- Speed
- 10 ft., swim 40 ft.
- Init
- +2
- Melee
- spur +4 (1d3–4 plus poison)
- Space
- 2-1/2 ft.
- Reach
- 0 ft.
- BAB
- +0
- CMB
- +0
- CMD
- 6 (10 vs. trip)
- Fort
- +1
- Ref
- +4
- Will
- +0
- Racial Modifiers
- +4 Perception while underwater
Poison — Spur—injury; save Fort DC 9; frequency 1/round for 4 rounds; effect 1 nonlethal damage; cure 1 save.
Semiaquatic — Platypuses can hold their breath underwater for up to 5 minutes before they must start attempting Constitution checks to avoid suffocation.
<p class="stat-block-1"> With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p>
Perception +1 (+5 while underwater), Swim +14
- Type
- Animal
- Alignment
- N
- Size
- Tiny
- Environment
- temperate or warm rivers
- Organization
- solitary
- Treasure
- none
- Senses
- electrolocation 30 ft. (while underwater), low-light vision; Perception +1 (+5 while underwater)
- Source
- Bestiary 4
Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.
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Uses feat: Weapon Finesse (Feat)Core content from Paizo Inc., reproduced by TheCrazyGM under OGL 1.0a — see the Section 15 notice.
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