Library / Bestiary

Pod-Spawned Guard Captain

CR 8.00 Plant LE Medium HD 9
HP
90 (9d10+36)
AC
20, touch 11, flat-footed 19 (+7 armor, +1 Dex, +2 shield)
Init
+5
Speed
30 ft.
Fort
+8
Ref
+4
Will
+4 (+2 vs. fear)
BAB
+9
CMB
+13
CMD
24
Melee
+2 longsword +19/+14 (1d8+10/17–20)
Ranged
mwk light crossbow +12 (1d8+1/19–20/×2)
Defensive Abilities
bravery +2
str
19
+4
dex
13
+1
con
14
+2
int
10
+0
wis
12
+1
cha
4
-3

weapon training (heavy blades +2, crossbows +1)

armor training 2

mimic

Special Abilities

Armor Training 2 from text
Bravery +2 from text
Mimic from text
Weapon Training (heavy blades +2, crossbows +1) from text

Feats, Traits & Items

Alertness from Feat

You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Calculated: +2 Perception, +2 Sense Motive
Cleave from Feat

As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

Great Cleave from Feat

As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the previous foe and also within reach. If you hit, you can continue to make attacks against foes adjacent to the previous foe, so long as they are within your reach. You cannot attack an individual foe more than once during this attack action. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

Greater Weapon Focus (longsword) from Feat

You gain a +1 bonus on attack rolls you make using the selected weapon. This bonus stacks with other bonuses on attack rolls, including those from Weapon Focus.

Calculated: +1 Attack Bonus
Improved Critical (longsword) from Feat

When using the weapon you selected, your threat range is doubled.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Toughness from Feat

You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Calculated: +3 Hp Bonus
Vital Strike from Feat

When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.

Weapon Focus (longsword) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus
Weapon Specialization (longsword) from Feat

You gain a +2 bonus on all damage rolls you make using the selected weapon.

Calculated: +2 Damage Bonus

Climb +13, Perception +3, Ride +10, Sense Motive +3, Swim +13

Details
Type
Plant
Alignment
LE
Size
Medium
Environment
any
Organization
any
Treasure
NPC gear (+1 breastplate, heavy steel shield, +2 longsword, mwk light crossbow with 20 bolts, other treasure)
Senses
low-light vision; Perception +3
Languages
Common
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
11 House/Core

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